Three Fibonacci Rules For Binary Options Traders

A proposal to eliminate the spread of COVID-19 in Ireland

This is a long one. There is no TL;DR, but Google tells me it should take about 10 minutes to read. Or, you can skip to The Plan - Summary if you want the bullet points.
But why should you give this any time at all?
My background is in data analysis. Making sense of numbers is what I do for a living. I have been studying COVID-19 since I was locked down in March and the experience has been frustrating in equal measure. The difference between what was happening on the ground, and the story that the media told was genuinely alarming. The government / NPHET never even tried to stop the virus getting into the country, and no one held them to account for their (non)decisions. The disastrous consequences are all around us, and much of it was preventable.
Six months later, and the country has barely moved on. The ‘experts’ have no goals and little control over the virus. The media frame every issue as a crass binary choice between more or less restrictions and are otherwise happy just to have people to point their fingers at. The government / NPHET has nothing to offer the people, other than admonishments to do better and repeated cycle of restrictions.
Meanwhile students, artists, the over 70s, small business owners, the entire events and hospitality industries, and regular people who cannot WFH have been left swinging in the wind. Some have been evicted, others are relying on drugs to get by. This situation is not just a problem for one or two parts of our society: this is a widespread degradation of our quality of life. If I can do anything to help, I feel obliged to try.

Context
As I see it, we have three choices:
I won’t argue over technocratic definitions like ‘elimination’, ‘eradication’ or ‘suppression’. These distinctions are semantic in an environment of oppressive civic restrictions, mass unemployment, waves of business closures, and general misery. Whatever gets us to a place where we can live our lives as normal (or close enough), and the public health infrastructure can take care of the virus, that’s what I’m aiming for.
This proposal cannot work without public support. No proposal can work without public support. Public adherence is the single most important variable in the equation, yet it is the one that the politicians and the media and the ‘experts’ have ignored. FG burned through a lot of goodwill in the first lockdown (and money, and resources, and lives…). Instead of vilifying people who aren’t adhering to the rules, policymakers need to recognise the sacrifices that the people made (which were subsequently squandered) and they need to earn that trust back.
This proposal cannot work without support from the North. That doesn’t mean that we need to convince them to adopt our plan. It means we need to convince them that the goal is worthwhile and achievable. From there we can work together to coordinate our policies. Managing our own affairs with competence, would be a good start. Picking up the phone to talk to them, instead of trying to browbeat them through the media, would also help.
Irrespective of your goals or beliefs, some facts are certain: there will be lockdowns, there will be government spending to support the economy, and the virus will demand public health resources. All of that will happen in the coming months and years, whether we have a plan or not. The question is whether those resources are used to solve the problem, or whether they are wasted on a plan that keeps us going around in circles.
So yes, there will be lockdowns in this proposal, but they will not be FG lockdowns i.e. lock them down and throw away the key. Through intelligent policies and a greater mobilisation of resources, we can do so much more with our lockdowns to reduce the burden on the people and make their experience more tolerable. Indeed, that trade-off always exists in public policy: better policymaking = happier people. Which is why the politicians usually get the blame, and rightly so.
We need to move to a more ‘war time’ mindset. Not because we need a shared enemy to unite us, but because we need to mobilise every possible resource at our disposal and focus it on the single most important issue affecting us all. We need more tests, we need vehicles for mobile testing units, we need facilities for quarantines. Wherever there is spare capacity, we need to find a way to put it to good use. We need to take most of the power away from the narrow-minded medics, and get the rest of our society and our civic infrastructure involved in planning e.g. community representatives, legal experts, business leaders, An Garda, the army etc.
People want to invest in their communities, they want to help their friends and neighbours. There are people all over the country who would rather be volunteering as part of a national plan to get rid of COVID-19, than to be sitting at home on the PUP, going crazy listening to the ‘experts’ – who failed to prevent this – talk about more lockdowns. We need to harness that latent energy and build it into the plan.
One of the most important factors that is within our control, is the degree to which policymakers communicate with the people. And I mean real communication, not press releases or attention-seeking speeches from the other side of the world. We need to talk to the people, listen to them, answer their questions, take their feedback on board. The people aren’t stupid. They know a good plan when they see it – which is why few are paying attention to the ‘Living With The Virus’ stuff – and they have valuable information that can help make that plan work.
Underlying these points is a need to create intelligent rules, and to enforce them strictly. Strict does not mean harsh. Strict enforcement is not authoritarianism, and it is not an invitation to a fight; it is simply administrative competence. In the context of a contagious outbreak, administrative competence is the difference between life and death.
I’ll finish this section with the caveat that all parameters are suggestions or placeholders. The exact numbers will depend on resources, on more data and further analysis, and on input from communities and other stakeholders – all of which is within our control.

The Plan – Summary
Like any problem in life, if you can’t solve it directly, you break it down into smaller, less complex parts.
Instead of putting the whole country into lockdown and trying to eradicate the virus from the whole island at the same time – a miserable experience for all – we should go county by county until the job is done. We seal off a county, flood it with resources, clear it of COVID-19, and then let it reopen as normal. We repeat the process for neighbouring counties and then combine them when they are cleared, to create a larger ‘Cleared Zone’. The process continues and the Cleared Zone keeps growing until it covers the whole island.
This approach allows us to focus our resources on one area at a time (nurses, doctors, tests, volunteers etc) instead of spreading them over the whole country. We can be more comprehensive in our testing and quarantining measures, and more confident in our plans. Short, sharp, strict lockdowns work best.
By maximising the ratio of resources to population, we also lower the burden on the people. In particular, we minimise the amount of time that people spend in lockdown, and the less time they spend in lockdown, the more likely the plan is to work.
This structured approach also makes it easier for us to measure our progress and make reliable forecasts. We can allocate our resources more efficiently and plan our responses more effectively. Observers can watch our progress and judge for themselves whether it is a good idea (i.e. politicians in the North and / or protestors in Dublin).
Perhaps most important of all, the structure makes it easier to explain the idea to the people and get buy-in before anything happens. We can outline the plan, explain how it works, explain how it compares to the alternatives, and then give them realistic estimates of what would be required and how long it would take. Then we can hear their feedback and take the conversation and planning from there.
I have heard any people talking about elimination and ZeroCovid, but do any of them have a plan for getting to zero? Or a plan to get the people on board?
Step 1: More structure and responsibility from leaders
Step 2: Less uncertainty, easier decisions, better outcomes, less stress for everyone
Step 3: Profit. Elimination.

The Plan – Implementation
We isolate a county and lock it down for an initial 3 weeks. An Garda man the county borders. They are supported by the army, who provide boots on the ground so that An Garda aren’t stretched. Most routes are closed off so that all essential travel goes through a few well-manned checkpoints. If we do a good job with planning and communication, there won’t be much work to do.
We test systemically high-risk households and high-risk individuals early and often i.e. large households and essential workers. With help from local volunteers, medics screen as many people as possible every day. We use multiple measures and repeated applications to improve the quality of our results. We want to identify and remove cases at the earliest possible point, both to reduce the chance of further infection, and to protect the individual’s health.
Low risk confirmed cases (young / healthy) go to a safe and comfortable quarantine. Local hotels and guest houses could be used, ideally before we invest in building quarantine facilities. Local taxis, kitted out with extra protective equipment, could take them there. High risk confirmed cases (older / comorbidities) go by ambulance to local medical facilities as required.
During this period, we work with local politicians, community leaders, residence associations etc to ensure that everyone is looked after (in reality, these conversations will have started weeks before). We get our neighbourhoods communicating, looking out for each other, making sure they’ve got enough food or heating or whatever else they need. Local volunteers and taxi drivers can do odd jobs like sending packages, collecting prescriptions, lifting heavy stuff, or just checking in on people. If it is feasible, we can even invite local artists to play gigs for people in their streets or apartments.
Towards the end of the second week, we begin a mass testing program with the ultimate goal of testing every person in the county (scale depends on resources). Once we have completed the tests and cleared the confirmed cases into quarantine, we can begin a slow, staggered opening process. We must be especially conservative at this point to ensure no slippage.
When one county is clear, we move to the next one, and repeat the process. When we have cleared two bordering counties, we can join them together in a bigger Cleared Zone and the process continues from there. Eventually the Cleared Zone covers the whole country, except Dublin (or more realistically, the Pale).
What would the other counties do while they wait for their turn? I’m assuming that, they would be doing whatever the ‘Living With The Virus’ plan dictates. This proposal succeeds in line with what happens in the sealed off zones, so I am more concerned with them. However, it would speed up the process if the bordering counties could be encouraged to get a head start. If the plan is going successfully, I’m confident they would.
With its population density and its complexity, Dublin / the Pale will be the last county to be cleared. However, given that every other county would be cleared by that point, and with so much effort having been put in, it might make more sense just to burn Dublin down. We could go with a concrete mausoleum as per Chernobyl, but it might be easier and quicker if we just raised the city and started from scratch. The country needs to rebalance, so it’d be two birds with one stone.
Or maybe we call that plan B. Dublin’s plan A would follow the same principles as for the rest of the country. Break it into smaller parts, focus resources on one area at a time, use layers of risk measures where precision isn’t an option, and get cases as early as possible, using whatever resources available. By that stage the rest of the country would be clear and the demand for medical resources low. We would have learned a lot along the way, and we would have plenty of ammo to throw at the problem.
In general, the more resources we have, the faster we can move. The county by county approach that I have outlined above is too slow. With greater resources, we can increase the number of counties that are being cleared at any one time. One option is to work by province. Another would be to define the zones with respect to observed travel routes, in order to reduce the risk of leakage and reduce the inconvenience on local communities.
At the end of the day, lines have to be drawn somewhere, and some people will inevitably lose out. The better we communicate with people in advance, the lower the burden on the people and the more of these problems we can avoid.
Following on from that, one of the skills we need to take from this crisis is the ability to isolate and quarantine regions. Whether it is a city, a town, a county, a specific building, or even the entire country, we need to be able to seal it off and control movement in and out. This is an essential tool for outbreak management – whatever the outbreak and whatever the disease.
The same goes for individuals. We need to be able to create and operate safe, comfortable, and effective quarantines, and to do so at short notice. It should be a matter of national embarrassment that FG and NPHET couldn’t even organise a quarantine in a pandemic.
The whole process might take 3 to 4 months. That means we would have cut off all non-essential air travel for that time, but it doesn’t mean the whole country is in lockdown for 3 or 4 months. The lockdown is staggered, and the individual’s experience will depend on their location and their place in the ‘queue’.
The first group of counties to go into lockdown will also be the first to come out. Once they have eliminated the spread of the virus, they will return to a normal, although somewhat isolated, society. The experience steadily improves as more and more counties join them in the Cleared Zone (or steadily deteriorates, depending on your county pride).
While the first group is in lockdown, the rest of the country continues as normal i.e. living with the virus. Everyone watches as the first group goes through its lockdown (just think of the #banter). Several weeks later, as the first group is opening up, the second group is preparing to go in to lockdown. As the second group comes out, the third group goes in etc etc and the staggered lockdowns roll like a wave across the country.
Every county goes from Living With The Virus -> intelligent lockdown (needs a better name) -> Cleared Zone. The earlier you are in the queue, the less time you spend Living With The Virus and the more time you spend in the Cleared Zone. The individual would only be in a strict lockdown for a matter of weeks, maybe 3-6 depending on the complexity of the region and the resources available. For counties with smaller populations that have shown that they can do a good lockdown, it will be quicker. For Dublin, it will be slower.

Strengths
I think this proposal has a lot of strengths. It’s a plan, for a start. We haven’t had a plan since this thing began (the FG lockdown wasn’t a plan – it was the inevitable consequence of not having a plan). The leaders take more responsibility to lower the burden on the people, it mobilises idle resources, and it fosters communication and community across the country.
These are three strengths that I want to emphasise.
1 It provides clarity
This might be the most important point.
Uncertainty is painful. Uncertainty is a cost. Even if the bad thing is unlikely to happen, just the fact that it is a risk, or that it could happen means that you live with a cloud over your head. Suffering is bad enough on its own, but suffering for an unknown length of time is torture. And if that period is determined at the whim of a politician or an ‘expert’, that is a recipe for society-wide anger and even civil disorder.
With this proposal, we can forecast the length of the period of lockdown with greater accuracy. The people will be able to understand what is being asked of them. We can make plans around resources required versus those available. The economists can make forecasts. Businesses can plan their finances. The people can plan their weddings, book their holidays, get back to training, sign up for courses, and have things to look forward to.
At the end of the day, any successful proposal must remove the uncertainty and provide meaningful clarity to households and businesses.
2 Never let a crisis go to waste
This plan will require tools and capabilities like rapid local testing, safe quarantines, rapid isolation of towns and regions, emergency decision-making frameworks etc. If we don’t have a capability, then we need to build it. When people say ‘never let a crisis go to waste’ this is what they mean: you build the tools in the crisis that will help you protect yourself from the next one.
Nature works the same way. You lift weights until the muscle fibres tear, then they grow back stronger. We build aerobic endurance by pushing ourselves to a limit, then our body naturally reacts to increase the limit. A vaccine works similarly by stimulating antibodies for the disease. Well, we need a civic emergency vaccine for Ireland. These tools are the antibodies that will protect us next time. The sooner we build them, the better. Now is the time, not later.
3 It's the only way we can protect the economy
The risk to the economy isn’t the next few months of revenue. We can borrow to cover lost income in the short run. The real risk is a wave of defaults that precipitates a financial crisis.
As more individuals and businesses are put under financial pressure, more borrowers will default on their debts. But one man’s debt is another man’s asset, so as the borrowers default, the lender’s financial situation also deteriorates. Defaults are contagious, and if a wave of defaults threatens a major lender, the entire financial system will be at risk.
Only an elimination plan can protect the economy. Along with the virus and the uncertainty it creates, we need to eliminate the risk of financial contagion.

Weaknesses
Could ya be arsed

The End Goal
Think about what’s on the other side of this…
This is a massive challenge – the kind that defines a nation. However you think of your community, this would give you something to be proud of for generations. It would be like Italia ’90, except 10 times bigger, because we would be the players, we would be the ones making it happen.
We’d become the first country in Europe to eliminate the virus. And of all the countries in the world, we’d be doing it from the largest deficit too. Those Taiwanese and Kiwis made it easy for themselves with their preparation and their travel restrictions and their competent leaders. Our challenge is much greater than theirs, but they show us what is possible.
Have you ever wanted to scoff at the Germans for being disorganised? Wouldn’t you love to have a reason to mock the Danes? Aren’t you sick of hearing about New Zealand? Let’s make the Kiwis sick of hearing about the Irish!
If we take this challenge on, the world’s media will be on us. The FT, the Economist, the NYT, the Guardian, Monacle, Wired, the New Scientist, China Daily, RT, Good Housekeeping, Horse and Hound, PornHub… all of these international media empires would be tracking our progress, interviewing key people, reporting daily, willing us on. The world is desperate for good news, and we can be the ones to give it to them.
We would become a model for other nations to follow. They would take the Irish model and adapt it to their own situation. Instead of us copying other nations, they would be copying us. Instead of a pat on the head for the diddy little Irish fellas, we would be literally LEADING THE WORLD.
Back at home, we get our lives back, and society can breathe again, free of restrictions. The over 70s come out of hibernation. The students go back to university. The protests stop because people go back to work and we announce an inquiry into what exactly happened in February and March. The pubs go back to being pubs. Our hospitality industry is taken off life support. The tidal wave of bankruptcies is avoided. We can play sport and celebrate the wins. We stop talking about things we can or can't do. Just imagine that first session... And imagine how good it would feel knowing that you had worked for it, and knowing that you had set the nation on a better path for generations to come...
I think it’s worth a lash! Don’t you?
submitted by 4SMD1MCW to ireland [link] [comments]

A very long, very indepth attempt at analizing Teemo

Warning, this is extremely long. Like 12 pages on a google doc long. You have been warned.

So there has been a lot of discussion about Teemo recently, from what his iconic skills are(all of them), to what items he can build(all of them), to what position he can be played in(... all of them), and it’s kinda went nowhere fast as Teemo, and by extension his player base, is just too flexible to be defined in any of these ways.
So what actually makes Teemo unique?
His playstyle.
Teemo is an old style of champion. I'm not talking about his art, or his kit(though both of these are technically also true), I'm talking about how Teemo’s goal isn’t to all in and combo his opponent down on their first mistake and snowball from there, but rather to create a lead from dozens of small victories. Your goal isn’t necessarily kill your opponent (though that’s always good) but to force them back, causing them to miss cs and xp repeatedly, or waste their time smashing blindly into a bush. And later in the game, while, again, killing people is now the goal, forcing them to have to back after tripping a few shrooms, or leading them on a fruitless chase through the jungle after splitpushing are just as useful to Teemo. If I had to describe Teemo's playstyle, it would be
Attritional, Rapid Force, Psycologically Manipulative, War Mastermind of Breakdown
I'm only half joking, as even though this is from a Spongebob theory video on Plankton, it actually describes Teemo to some degree.
As The Theorizer(the guy who made the video Im referencing) put it:
Attritional, someone who engages in attrition warfare. Rapid force, very fast, very hard attacks. Psychologically manipulative, basically, very good at trickery and getting people to do what you want. War mastermind, well duh, someone who is good with war. Breakdown, to break something down.
Only instead of getting a burger recipe, we are getting our enemies to tilt.
But with every new release Teemo has gotten more and more outclassed, as his opponents get more and more mobility that a small 10-52% movespeed boost can’t escape from. We all recognize that Teemo needs a rework, a Morgana/Ezreal level rework that modernizes Teemo’s kit without changing its functionality that much, but a rework nonetheless.
Last year u/RiotJag attempted to do a mini rework on Teemo, starting with this:
Base Mana Regen increased from 1.92 to 2.5
Mana Regen per level increased from 0.09 to 0.15
Mana/lvl up increased from 20 to 25
Toxic Shot (Passive)
Teemo’s basic attacks now deal 10-50 bonus magic damage and leave a Poison DoT that deals 24-192 magic damage over 4 seconds.
Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target
Blinding Dart (Q)
Base damage lowered from 80/125/170/215/260 to 80/115/150/185/220
AP Ratio lowered from 0.8 to 0.6
Now is a Poison Debuff
Move Quick (W)
No longer breaks stealth
Guerilla Warfare (E)
[New Active] After a 1 second delay, Teemo enters Camouflage for 3-5 seconds. Teemo is slowed by 25/22.5/20/17.5/15% during this effect, and gains 20/30/40/50/60% Attack Speed for 3 seconds when it ends. Camouflage does not tick down while Teemo is in a brush or is standing still.
Noxious Trap (R)
Base Damage lowered from 200/325/450 to 150/250/350
AP ratio lowered from 0.5 to 0.4
Mushrooms health increased from from [6 at all ranks] to [6/8/10]
Mushroom max ammo count up from [3 at all ranks] to [3/4/5]
And then after a few iterations it ended up like this
Base Mana Regen increased from 1.92 to 2.5
Mana Regen per level increased from 0.09 to 0.15
Mana/lvl up increased from 20 to 25
Base damage lowered from 54 to 51
Attack speed per level lowered from 3.38 to 2
Toxic Shot (Passive)
Teemo’s basic attacks now deal 8-50 bonus magic damage and leave a Poison DoT that deals 24-180 magic damage over 4 seconds.
Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target
Blinding Dart (Q)
Base damage lowered from 80/125/170/215/260 to 70/105/140/175/210
mana cost increased from 70/75/80/85/90 to 80/85/90/95/100
AP Ratio lowered from 0.8 to 0.6
Now is a Poison Debuff
Move Quick (W)
No longer breaks stealth
Guerilla Warfare (E)
Cooldown: 40/37/34/31/28
[New] "After a 1 second delay, Teemo becomes Invisible indefinitely if standing still or in brush, and can move up to 7/7.5/8/8.5/9 Teemos while out of brush, but any non-periodic damage from champions will break him out. Teemo can see 25% farther while stealthed. Upon breaking Guerilla Warfare, Teemo gains 20/30/40/50/60% Attack Speed for 3 seconds. While on cooldown, standing in brush will tick down guerilla Warfare's cooldown faster."
Stealth duration while moving: 2/2.25/2.5/2.75/3
>Noxious Trap (R)
Base Damage lowered from 200/325/450 to 150/250/350
AP ratio lowered from 0.5 to 0.4
Mushroom max ammo count up from [3 at all ranks] to [3/4/5]
Traps now become invisible after 1 second
Traps can continue to bounce on other traps
Additionally there were these prospective changes that were scrapped due to the community’s disinterest in the rework direction.
"Most recent version in testing was pretty E focused as follows (differences all versus previous prototype version, not versus live Teemo):
- No longer granted extra sight range
- CD didn't tick down faster in brush
- Distance while invisible up a bit
- CD lower
- Standing in brush slowly replenished distance Teemo could move while invisible
Haven't heard how playtesting with that went though. Expect this will likely continue as a slow burn project rather than something that gets released or killed quickly, especially given it's the secondary priority of the designer working on it."
After it was scrapped we got the quality of life buffs that we have now.
But lets discuss the rework.
I honestly thing that the _concept_ is the best shot at reworking Teemo. The numbers and exact implementation are debatable, but switching e and passive is a great idea as, after the shrooms, Teemo’s on hit poision is his most iconic ability. Not to mention it freed Teemo up to be able to max his abilities depending on what he needed for his matchup, rather than e max always, and then either q or w depending on choice.
The things people didn’t like about it though were:
The shrooms being nerfed damage wise.
I understand this one, Doomshroom Teemo is my favorite build, but his shrooms are problematic in their current state as they take up a large amount of Teemo's power budget, but also can amount to nothing as the enemy gets 5 sweepers and clears all of them. Not to mention how they synergize so well with Liandrie’s that its a core item for Teemo, despite the fact that his q, the only other ability that can proc it, does not utilize it all that well due to being a medium cooldown, single target spell that can only proc it once. And this is going to be a problem, as in the item update Liandries will be a mythic item, and Teemo builds Liandries [77.5% of the time!](https://www.leagueofgraphs.com/champions/items/teemo) To put this into perspective, Nashors tooth is only bought 61.5% of the time. An item that gives Teemo every stat he wants regardless of build(ignoring Tankmo) and reinforces Teemo's main damage outlet(basically increases e's on-hit damage by 150-30% depending on e rank, and the on-hit scaling from .3 to .45 AP), is bought 16.5% less often than an item that only synergizes with one skill. If this continues after the update, which it likely will as Liandries increases Shroom damage by 20-200%(depending on when it's bought, the target hit, and other items bought. The 200% would be lvl 1 ult, no other ap, and an 1000 health target with 50 mr) and its being _buffed_ via the mythic item stat bonus, that will be above the threshold that will cause Teemo to be changed due to [hardbinding](https://na.leagueoflegends.com/en-us/news/dev/dev-updated-approach-to-item-balancing/). Unless Zyra and Brand also buy it at the same rates after the update(as that would trigger the “nerf item” option), but unlike Teemo the item actually synergizes with their entire kit(plants and blaze, which utilize every ability) rather than just one ability.
It didn’t improve the w
This was a major hole in the rework, as while switching e and p is great, it wouldn’t be awful if they stayed the same. Meanwhile Teemo’s w is supposed to put the “swift” in his title of Swift Scout, and it does so… barely. Exactly what should happen with it is, as always, up to debate, but it needs changing to be on par with current LoL as the current w is supposed to help Teemo kite, yet even if you dodge everything thrown at you it can get disabled by a ludens proc hitting an ally.
The camo stealth makes him a worse Twitch.
This is half true. The first one, yes absolutely. But it didn’t stay as a camouflage ability. Sure, both are marksmen that can go invisible, but Twitch’s is for long distances and to keep him safe while he positions to obliterate the enemy team from 800 range, while Teemo’s is restricted range wise, and is more useful to dodge enemy's notice or wait for them to come to you rather than you going to them. At that point, they only share the fact that they both come out of stealth to surprise people(and a DOT, if 30 damage after 6 attacks at lvl 18 deserves to be called one), which every camoflage user does
And my own complaint about both proposed rework and live Teemo:
His kit has limited synergy.
Each part of Teemo's kit doesn't help the other parts very much. Over the years Teemo players have worked the separate parts of his kit into a cohesive playstyle, but each part of his kit just does it's own thing. Like for instance, in theory his blind should support keeping his w up, but in reality every champ, even Udyr, has a non auto attack way of hitting Teemo(Udyr typically has smite and he always can rush up to you with Bear and activate Phoenix stance), and many have attacks that are undodgable(unless you count not being in range to be targeted as dodging it, which for many champs is just being outside Teemo's attack range).
So, where should we go from here?

Well, we should discuss the purpose of his abilities.

If every part of his kit is iconic, and replacing them completely would change Teemo in a way that the playerbase wouldn’t like, then we should decide what role each of his abilities plays in his playstyle, and how they could be changed to better fit them.

Toxic Shot
This is the base of Teemo’s kit. Doing DOT damage after autoing someone is key to Teemo's attritional playstyle in lane, and hit and run/kiting playstyle later in the game. It has a decent base damage and a great scaling, and is just as useful for pure AP builds as on hit ones.
It does exactly what it needs to, nothing about it needs to be changed.
Blinding Dart
Teemo's reactive defense in a fight. On one hand, it's extremely powerful as can completely shut down the main damage of auto reliant champions(Yi, Udyr, some ADC's) for up to 2.5 seconds, provided they don't have on hit effects that ignore the blind and hit anyway. On the other hand, it's completely useless against every other type of champ(mages, assassins, tanks, spellslinger ADC's, most Juggernauts). Its not healthy for Teemo's main defensive tool to be useless(or of limited use, as I counted champs like Nunu who auto attack, but don't rely on it to do their job as part of it being useless) against 70% of the champion roster.
As people have talked about, Teemo _needs_ this in order to stay safe, yet in most of his matchups(regardless of role) it can't do anything to protect him, let alone later in the game when he has to face the other 4 enemy champs. And that's not counting the fact that ranged auto's that are in transit before the blind hits are not blocked, which means that even against a Vayne with Condenm on cooldown, it still can’t keep Teemo’s w up as even if you blind her first chance she probably will have lanched an auto already.
Move Quick
If blinding dart is a reactive defense, then Move Quick is supposed to be Teemo's proactive defense. When he was added, it allowed him to more easily kite slower enemy champions as there were fewer speedboosts and dashes, and in general lower mobility. Nowadays, the passive is deactivated rather quickly in a fight, and 3 seconds of MS isnt enough to give him a fighting chance of escaping/keeping up.
The intention of the skill is to allow Teemo greater kiting potential in fights, while giving enemies a way to shut it down to have a chance of catching Teemo. But the reality is that unless you are against a champ like Garen who has zero ranged attacks, you are not going to be able to keep it active, making it feel like an out of combat passive.
The issue is keeping the balance between Teemo having kiting power in a fight, and allowing enemies a chance to slow down Teemo, because whether we like it or not, Riot does want enemies to be able to catch kiting champs like Teemo, Kalista, and Ashe, because they would be horrible to play against otherwise. Right now, the balance is heavily skewed towards enemies, as any kind of damage will reduce Teemo's ability to kite enemies with matching boots to a singular 3 second burst for the rest of the fight.

Guerilla warfare
The most underultilized part of Teemo's kit. In its current form it's incredibly strong, yet is extremely situational.
Its a decent strategic option for positioning mid game, as it can allow you to dodge an enemy(providing they didn't see you yet), or allow you to ambush people, but to use it offensively requires an enemy to come to you as you can only move inside bushes, and defensively it's limited to:
Dodging people that have not seen you
Becoming invincible to enemies that only have point and click damage(Vayne, Yi,)
Stalling for time so an ally can come save you
For such an integral part of Teemo’s kit… it feels a little tacked on. Its a situational fight opener or utility tool, and any attempt to use it while near enemy champs usually ends up with them knowing where you are and throwing skillshot after skillshot at you. Its not _bad,_ but to say it can’t be improved would be a lie.
Personally I like the sound of that last version, as it would differentiate between Teemo’s e and Twitch’s q, while fitting into Teemo’s playstyle nicely(or, at least, I already dash from bush to bush while in the enemy jungle to check if the coast is clear. Not sure about the rest of you). The fact that you would have to “charge up” movement time by staying in bushes helps give the feel that you are creeping around, without actually slowing Teemo down like the first version of the change.
Noxious Trap
Shrooms have 3 main uses:
Damage, be it wearing down enemies as they attempt to move throughout the map, making it so they always enter fights below full health or killing low health fleeing enemies
Granting vision of important areas, such as Dragon, Baron, and the enemy jungler's camps(or your jungle camps, if your jungler is being invaded)
CC, cutting off engage or escape paths, slowing enemies so that Teemo/his team have a chance to escape/engage.
Right now they do all of these well, except damage vs tanks, and don't have to be changed. But like I pointed out before Liandries is a massive amount of their power, and that isn't healthy as unless you are planning on ignoring the shrooms damage completely you have to buy it, and mythinc item, hardbinding, yada yada yada....
So if the Shrooms are changed they should aim to keep the same power, but less oppressive against squishes and more effective(or, rather, less ineffective) against tanky targets without having to rely on Liandries to the point where its a core item even against full squishy teams.

Suggestions on what could change

Toxic Shot
The only thing I would change about it is move it's ticks from 1/s to 4/s, like Singe's poison, Karthus's aoe, or 2/s like Casdiopia's poison. It would give a better readability on the damage for everyone involved, which, while it is a slight nerf to Teemo, clarity changes that increase counterplay allow for more power to be added elsewhere.
Also, unlike Singer's poison or Karthus's e, Teemo doesn't have a "turn on for one tick to farm and turn off" mechanic for his poison like they did, so other than age I can't think of why it is one second between ticks. The ‘surprise’ factor of how much damage it does is good for Teemo, but how much damage the enemy is taking shouldn't be something that is obscured.
Blinding Dart
The simplest change would be to make it apply nearsighted, which would have 3 effects.
  1. make it less of a hard counter to melee auto centric champs,while still allowing it utility
  2. Improves its usability against all kinds of champs, and opens up more uses than "damage" and "no auto attack for you"
  3. Allows Teemo to actually participate in gurilla warfare, making it possible for him to pop up, attack, and disappear on an enemy champ, providing he is outside their truncated vision range.
I have other ideas as to what can be done with this ability, but it makes more sense in context so that will be below.
Move Quick
I have two ideas for how this could be changed to be better:
  1. It does not break on damage from poisoned enemies, as well as increasing it to 10-30% because round numbers.
This one is kinda obvious of how it helps Teemo, but I like it because it allows Teemo to keep his speed if he gets the drop on enemies, but if they get in the first attack then they are rewarded with a Teemo that is easier to catch.
  1. Teemo’s base MS down to 325 (WAIT, don’t crucify me just yet), and decrease the % MS boost from 10-26% to 10-19%, and then add on +5-25 base MS per rank.
Now that sounds broken, as an increase of 5 base ms is a huge increase in winrate usually, but hear me out.
Rank 1: Teemo would have 325+5+10%= 330+10%=363 which is exactly the same as live.
Rank 2: Teemo would have 325+10+12.25%= 335+12.25%=376 the same as live.
Rank 3: Teemo would have 325+15+14.5%= 340+14.5%=389 the same as live.
Rank 4: Teemo would have 325+20+16.75%= 345+16.75%=403 the same as live.
Rank 5: Teemo would have 325+25+19%= 350+19%=416 the same as live.
Though a note is that with boots, ranks 1-4 actually give less ms than live. Its only 5-1 ms difference, which may not even end up showing up after the Movement speed soft caps apply. Except for Mobie boots, there is a significant difference there after the MS cap, but Teemo only builds them .03% of the time or so, and they are deactivated whenever someone trips a shroom, so that’s a sacrifice I'm willing to make.
The only noticeable thing that would change is how fast Teemo is when the passive is down, and how fast he is when using the w active(if im doing the math right it is slower by a max of 18 ms, with Mobie boots, but that makes sense as we are dropping 14% bonus ms on the w active in exchange for 25 flat ms, which means less of a boost with just it, but it scales better with other % movement boosts)
[Here is my compiled list of Teemo’s movement speed with every kind of boot + w](https://docs.google.com/document/d/1mkKCcFzXV8PbXseYadoi6z1rs9SN0xGRCFMjw4z3Ito/edit?usp=sharing), and [here is a graph that allows you to easily put in the variables if you want to check it out yourself](https://www.desmos.com/calculatoirneett3wh).
Gurilla warfare
In addition to the prospective changes that we never saw, which to me sounds like the best version(assuming the numbers are not terrible), here are a few ideas I thought of:
Teemo’s e breaks on damage outside bushes, but while inside a bush Teemo is obscured(you know, that broken “true stealth” thing Akali had, only there are no bushes inside tower range and Teemo doesn’t have 3 dashes so it should be less obnoxious) and the invisibility doesn’t break. What this basically means is if an enemy hits a scyre bloom or an ability that gives true sight on Teemo when he is inside a bush, he is still not able to be clicked on.
Standing still for 1 second increases shroom vision range over the next two seconds. I like this one, as it enhances the scouting aspect of his theme, but enemies can interact with it and it has to be something Teemo is actively doing, rather than just passive extra vision.
Noxious Trap
Assuming we are touching these, I honestly think having it apply % current health(better against tanks, not as oppressive against squishies), along with the passive poison would allow it to function both as a weakening chip damage, and potential low health killer, without getting into the 2 shot shroom territory as that feels bad to be on the end of. They should be able to kill if you run into a ton of them in a row, but not automatic death after hitting one from a fed Teemo.
I honestly haven’t thought of a better way other than that to keep the balance between chip damage and kill threat without entering the binary “die by 2 shrooms or 5 Sweepers” territory
And now for my Rework suggestion(do note that while I have considered the numbers I gave things, numbers are easily changed about and as such laying out the mechanics is my goal):

Toxic Shot
Teemo laces his attacks with poison from his Kumongu shrooms, causing his basic attacks to deal [10-50 + .3 AP] damage, and his basic attacks and spells to poison the target for [1.5-11.25 +.025 AP] every .25 seconds for 4 seconds.
Poisons from unique attacks(autos would be one unique attack, q is one, and shrooms count as one) stack up to three times, each new stack at 50% extra damage(so 175%, which max damage without refreshing the poison would be 315 + .7AP total at level 18, for landing a shroom, an auto, and a q).
Similar to Sol’s passive, I'm suggesting Teemo’s passive be the main source of his damage and tie his entire kit together. Maybe 175% is too low for 3 stacks, but I thought 200% might be too overbearing. Anyway, its not like numbers are not constantly changed.

Sporecloud Dart
Skillshot, 700 range, AOE detonation, 300 range, 80/85/90/95/100 mana cost
Does 50/75/100/125/150 +.4AP + 1bAD(bonus AD) damage to main target, applying on hit effects(not passive’s on hit), reduces vision range for them for 1.5/1.6/1.7/1.8/1.9/2 seconds, spreads passive DOT(not on hit) to target and nearby enemies
This one has many reasons:
By changing it to a skill shot, from a targeted skill, it allows enemies to do more than just “don’t get near Teemo” to avoid it, but in return the cc is better against a wider assortment of enemies rather than just auto reliant ones. It also means that if an enemy can get on you, they have a chance of actually hitting you, but it also keeps his ability to shut down enemy ADC’s intact, if a little less duration.
As it is a skill shot, I gave it slightly increased range so that Teemo has something to do in teamfights, but also increased its mana cost so it can’t be spammed
The reason it applies the passive in AOE is because I was inspired by Teemo’s skill in this TFT set, which is where the name comes from, and it addresses his issue in the jungle of having poor multi-target damage pre-6. This gives him a pre-6 option for clearing camps/pushing waves, and makes up in part for the damage that is lost from the shrooms(keep reading for that, its not as bad as you might think)
Move quick
10/15/20/25/30% ms
Does not break on damage from poisoned targets
That other option I outlined above would also work, I just thought of this one first and it fits with Teemo spreading poison everywhere.
Guerrilla Warfare
1.5 second arm time, indefinite while still/in bushes. Can move 2/2.25/2.5/2.75/3 seconds while stealthed, recharges slowly in bushes.
Element of Surprise: 20/30/40/50/60 AS for 3 seconds
Optional bonus:>! After standing still for 1 second, shroom's vision radius grows by 10/20/30/40/50% over the next 2 seconds.!<
Basically the prospective changes that we never saw. Not sure what the cooldown was going to be though.
The optional bonus is a different take on the “Teemo gains 25% sight range while stealthed” from the most recent one. Im not sure if it would be overpowered or not, but I thought why not? Its not like they haven’t removed mechanics before. Anyway, the idea would be that Teemo can set up a vision network, which enemies are already looking to clear because shrooms, but at the cost of doing things. Great for ambushes, not so much for watching for a gank.
Noxious Trap
Deal 10/15/20% max health, and applies Toxic Shot’s DOT(not the on hit)
Enemies effected by shrooms take .75% extra damage from Toxic Shot for every 1% missing health, capping at 50% damage(so 109/lvl 6 - 270/lvl 18 +.6 ap total damage, when they are at 33% health for just the shroom, and 472 +1.05 AP for 3 stacks)
Assuming the combo is just one auto, q, and shroom, that is a max of 100% tAD+ 100% bAD + 50 + 150 + 472 + 10% current health + 175% AP(so 672 + 175% AP + auto damage) when the enemy is at ⅓ health. That sounds like a lot, but its not that much for just one combo. For reference, Vigar can do 650 +150% AP with just his ult alone, and then has another 540+160% AP from his other abilities.
Anyway, the % current health would allow Teemo to affect Tanks with his Shrooms, without making it overbearing for squishies, while the pseudo-execute extra passive damage makes it so that Teemo can still kill with Shrooms, be it in fights or on fleeing enemies. The idea is to make 2 shot shrooms less feasible, but allow the damage to scale better. It also would only apply Liandries only once, which, while is a nerf, is one that ultimately benefits Teemo as Liandries would be an effective option for 2-3 tank teams, but not a mandatory item for every game you don’t go with On Hit Teemo.
submitted by TheLastBallad to TeemoTalk [link] [comments]

Everything You Always Wanted To Know About Swaps* (*But Were Afraid To Ask)

Hello, dummies
It's your old pal, Fuzzy.
As I'm sure you've all noticed, a lot of the stuff that gets posted here is - to put it delicately - fucking ridiculous. More backwards-ass shit gets posted to wallstreetbets than you'd see on a Westboro Baptist community message board. I mean, I had a look at the daily thread yesterday and..... yeesh. I know, I know. We all make like the divine Laura Dern circa 1992 on the daily and stick our hands deep into this steaming heap of shit to find the nuggets of valuable and/or hilarious information within (thanks for reading, BTW). I agree. I love it just the way it is too. That's what makes WSB great.
What I'm getting at is that a lot of the stuff that gets posted here - notwithstanding it being funny or interesting - is just... wrong. Like, fucking your cousin wrong. And to be clear, I mean the fucking your *first* cousin kinda wrong, before my Southerners in the back get all het up (simmer down, Billy Ray - I know Mabel's twice removed on your grand-sister's side). Truly, I try to let it slide. I do my bit to try and put you on the right path. Most of the time, I sleep easy no matter how badly I've seen someone explain what a bank liquidity crisis is. But out of all of those tens of thousands of misguided, autistic attempts at understanding the world of high finance, one thing gets so consistently - so *emphatically* - fucked up and misunderstood by you retards that last night I felt obligated at the end of a long work day to pull together this edition of Finance with Fuzzy just for you. It's so serious I'm not even going to make a u/pokimane gag. Have you guessed what it is yet? Here's a clue. It's in the title of the post.
That's right, friends. Today in the neighborhood we're going to talk all about hedging in financial markets - spots, swaps, collars, forwards, CDS, synthetic CDOs, all that fun shit. Don't worry; I'm going to explain what all the scary words mean and how they impact your OTM RH positions along the way.
We're going to break it down like this. (1) "What's a hedge, Fuzzy?" (2) Common Hedging Strategies and (3) All About ISDAs and Credit Default Swaps.
Before we begin. For the nerds and JV traders in the back (and anyone else who needs to hear this up front) - I am simplifying these descriptions for the purposes of this post. I am also obviously not going to try and cover every exotic form of hedge under the sun or give a detailed summation of what caused the financial crisis. If you are interested in something specific ask a question, but don't try and impress me with your Investopedia skills or technical points I didn't cover; I will just be forced to flex my years of IRL experience on you in the comments and you'll look like a big dummy.
TL;DR? Fuck you. There is no TL;DR. You've come this far already. What's a few more paragraphs? Put down the Cheetos and try to concentrate for the next 5-7 minutes. You'll learn something, and I promise I'll be gentle.
Ready? Let's get started.
1. The Tao of Risk: Hedging as a Way of Life
The simplest way to characterize what a hedge 'is' is to imagine every action having a binary outcome. One is bad, one is good. Red lines, green lines; uppie, downie. With me so far? Good. A 'hedge' is simply the employment of a strategy to mitigate the effect of your action having the wrong binary outcome. You wanted X, but you got Z! Frowny face. A hedge strategy introduces a third outcome. If you hedged against the possibility of Z happening, then you can wind up with Y instead. Not as good as X, but not as bad as Z. The technical definition I like to give my idiot juniors is as follows:
Utilization of a defensive strategy to mitigate risk, at a fraction of the cost to capital of the risk itself.
Congratulations. You just finished Hedging 101. "But Fuzzy, that's easy! I just sold a naked call against my 95% OTM put! I'm adequately hedged!". Spoiler alert: you're not (although good work on executing a collar, which I describe below). What I'm talking about here is what would be referred to as a 'perfect hedge'; a binary outcome where downside is totally mitigated by a risk management strategy. That's not how it works IRL. Pay attention; this is the tricky part.
You can't take a single position and conclude that you're adequately hedged because risks are fluid, not static. So you need to constantly adjust your position in order to maximize the value of the hedge and insure your position. You also need to consider exposure to more than one category of risk. There are micro (specific exposure) risks, and macro (trend exposure) risks, and both need to factor into the hedge calculus.
That's why, in the real world, the value of hedging depends entirely on the design of the hedging strategy itself. Here, when we say "value" of the hedge, we're not talking about cash money - we're talking about the intrinsic value of the hedge relative to the the risk profile of your underlying exposure. To achieve this, people hedge dynamically. In wallstreetbets terms, this means that as the value of your position changes, you need to change your hedges too. The idea is to efficiently and continuously distribute and rebalance risk across different states and periods, taking value from states in which the marginal cost of the hedge is low and putting it back into states where marginal cost of the hedge is high, until the shadow value of your underlying exposure is equalized across your positions. The punchline, I guess, is that one static position is a hedge in the same way that the finger paintings you make for your wife's boyfriend are art - it's technically correct, but you're only playing yourself by believing it.
Anyway. Obviously doing this as a small potatoes trader is hard but it's worth taking into account. Enough basic shit. So how does this work in markets?
2. A Hedging Taxonomy
The best place to start here is a practical question. What does a business need to hedge against? Think about the specific risk that an individual business faces. These are legion, so I'm just going to list a few of the key ones that apply to most corporates. (1) You have commodity risk for the shit you buy or the shit you use. (2) You have currency risk for the money you borrow. (3) You have rate risk on the debt you carry. (4) You have offtake risk for the shit you sell. Complicated, right? To help address the many and varied ways that shit can go wrong in a sophisticated market, smart operators like yours truly have devised a whole bundle of different instruments which can help you manage the risk. I might write about some of the more complicated ones in a later post if people are interested (CDO/CLOs, strip/stack hedges and bond swaps with option toggles come to mind) but let's stick to the basics for now.
(i) Swaps
A swap is one of the most common forms of hedge instrument, and they're used by pretty much everyone that can afford them. The language is complicated but the concept isn't, so pay attention and you'll be fine. This is the most important part of this section so it'll be the longest one.
Swaps are derivative contracts with two counterparties (before you ask, you can't trade 'em on an exchange - they're OTC instruments only). They're used to exchange one cash flow for another cash flow of equal expected value; doing this allows you to take speculative positions on certain financial prices or to alter the cash flows of existing assets or liabilities within a business. "Wait, Fuzz; slow down! What do you mean sets of cash flows?". Fear not, little autist. Ol' Fuzz has you covered.
The cash flows I'm talking about are referred to in swap-land as 'legs'. One leg is fixed - a set payment that's the same every time it gets paid - and the other is variable - it fluctuates (typically indexed off the price of the underlying risk that you are speculating on / protecting against). You set it up at the start so that they're notionally equal and the two legs net off; so at open, the swap is a zero NPV instrument. Here's where the fun starts. If the price that you based the variable leg of the swap on changes, the value of the swap will shift; the party on the wrong side of the move ponies up via the variable payment. It's a zero sum game.
I'll give you an example using the most vanilla swap around; an interest rate trade. Here's how it works. You borrow money from a bank, and they charge you a rate of interest. You lock the rate up front, because you're smart like that. But then - quelle surprise! - the rate gets better after you borrow. Now you're bagholding to the tune of, I don't know, 5 bps. Doesn't sound like much but on a billion dollar loan that's a lot of money (a classic example of the kind of 'small, deep hole' that's terrible for profits). Now, if you had a swap contract on the rate before you entered the trade, you're set; if the rate goes down, you get a payment under the swap. If it goes up, whatever payment you're making to the bank is netted off by the fact that you're borrowing at a sub-market rate. Win-win! Or, at least, Lose Less / Lose Less. That's the name of the game in hedging.
There are many different kinds of swaps, some of which are pretty exotic; but they're all different variations on the same theme. If your business has exposure to something which fluctuates in price, you trade swaps to hedge against the fluctuation. The valuation of swaps is also super interesting but I guarantee you that 99% of you won't understand it so I'm not going to try and explain it here although I encourage you to google it if you're interested.
Because they're OTC, none of them are filed publicly. Someeeeeetimes you see an ISDA (dsicussed below) but the confirms themselves (the individual swaps) are not filed. You can usually read about the hedging strategy in a 10-K, though. For what it's worth, most modern credit agreements ban speculative hedging. Top tip: This is occasionally something worth checking in credit agreements when you invest in businesses that are debt issuers - being able to do this increases the risk profile significantly and is particularly important in times of economic volatility (ctrl+f "non-speculative" in the credit agreement to be sure).
(ii) Forwards
A forward is a contract made today for the future delivery of an asset at a pre-agreed price. That's it. "But Fuzzy! That sounds just like a futures contract!". I know. Confusing, right? Just like a futures trade, forwards are generally used in commodity or forex land to protect against price fluctuations. The differences between forwards and futures are small but significant. I'm not going to go into super boring detail because I don't think many of you are commodities traders but it is still an important thing to understand even if you're just an RH jockey, so stick with me.
Just like swaps, forwards are OTC contracts - they're not publicly traded. This is distinct from futures, which are traded on exchanges (see The Ballad Of Big Dick Vick for some more color on this). In a forward, no money changes hands until the maturity date of the contract when delivery and receipt are carried out; price and quantity are locked in from day 1. As you now know having read about BDV, futures are marked to market daily, and normally people close them out with synthetic settlement using an inverse position. They're also liquid, and that makes them easier to unwind or close out in case shit goes sideways.
People use forwards when they absolutely have to get rid of the thing they made (or take delivery of the thing they need). If you're a miner, or a farmer, you use this shit to make sure that at the end of the production cycle, you can get rid of the shit you made (and you won't get fucked by someone taking cash settlement over delivery). If you're a buyer, you use them to guarantee that you'll get whatever the shit is that you'll need at a price agreed in advance. Because they're OTC, you can also exactly tailor them to the requirements of your particular circumstances.
These contracts are incredibly byzantine (and there are even crazier synthetic forwards you can see in money markets for the true degenerate fund managers). In my experience, only Texan oilfield magnates, commodities traders, and the weirdo forex crowd fuck with them. I (i) do not own a 10 gallon hat or a novelty size belt buckle (ii) do not wake up in the middle of the night freaking out about the price of pork fat and (iii) love greenbacks too much to care about other countries' monopoly money, so I don't fuck with them.
(iii) Collars
No, not the kind your wife is encouraging you to wear try out to 'spice things up' in the bedroom during quarantine. Collars are actually the hedging strategy most applicable to WSB. Collars deal with options! Hooray!
To execute a basic collar (also called a wrapper by tea-drinking Brits and people from the Antipodes), you buy an out of the money put while simultaneously writing a covered call on the same equity. The put protects your position against price drops and writing the call produces income that offsets the put premium. Doing this limits your tendies (you can only profit up to the strike price of the call) but also writes down your risk. If you screen large volume trades with a VOL/OI of more than 3 or 4x (and they're not bullshit biotech stocks), you can sometimes see these being constructed in real time as hedge funds protect themselves on their shorts.
(3) All About ISDAs, CDS and Synthetic CDOs
You may have heard about the mythical ISDA. Much like an indenture (discussed in my post on $F), it's a magic legal machine that lets you build swaps via trade confirms with a willing counterparty. They are very complicated legal documents and you need to be a true expert to fuck with them. Fortunately, I am, so I do. They're made of two parts; a Master (which is a form agreement that's always the same) and a Schedule (which amends the Master to include your specific terms). They are also the engine behind just about every major credit crunch of the last 10+ years.
First - a brief explainer. An ISDA is a not in and of itself a hedge - it's an umbrella contract that governs the terms of your swaps, which you use to construct your hedge position. You can trade commodities, forex, rates, whatever, all under the same ISDA.
Let me explain. Remember when we talked about swaps? Right. So. You can trade swaps on just about anything. In the late 90s and early 2000s, people had the smart idea of using other people's debt and or credit ratings as the variable leg of swap documentation. These are called credit default swaps. I was actually starting out at a bank during this time and, I gotta tell you, the only thing I can compare people's enthusiasm for this shit to was that moment in your early teens when you discover jerking off. Except, unlike your bathroom bound shame sessions to Mom's Sears catalogue, every single person you know felt that way too; and they're all doing it at once. It was a fiscal circlejerk of epic proportions, and the financial crisis was the inevitable bukkake finish. WSB autism is absolutely no comparison for the enthusiasm people had during this time for lighting each other's money on fire.
Here's how it works. You pick a company. Any company. Maybe even your own! And then you write a swap. In the swap, you define "Credit Event" with respect to that company's debt as the variable leg . And you write in... whatever you want. A ratings downgrade, default under the docs, failure to meet a leverage ratio or FCCR for a certain testing period... whatever. Now, this started out as a hedge position, just like we discussed above. The purest of intentions, of course. But then people realized - if bad shit happens, you make money. And banks... don't like calling in loans or forcing bankruptcies. Can you smell what the moral hazard is cooking?
Enter synthetic CDOs. CDOs are basically pools of asset backed securities that invest in debt (loans or bonds). They've been around for a minute but they got famous in the 2000s because a shitload of them containing subprime mortgage debt went belly up in 2008. This got a lot of publicity because a lot of sad looking rednecks got foreclosed on and were interviewed on CNBC. "OH!", the people cried. "Look at those big bad bankers buying up subprime loans! They caused this!". Wrong answer, America. The debt wasn't the problem. What a lot of people don't realize is that the real meat of the problem was not in regular way CDOs investing in bundles of shit mortgage debts in synthetic CDOs investing in CDS predicated on that debt. They're synthetic because they don't have a stake in the actual underlying debt; just the instruments riding on the coattails. The reason these are so popular (and remain so) is that smart structured attorneys and bankers like your faithful correspondent realized that an even more profitable and efficient way of building high yield products with limited downside was investing in instruments that profit from failure of debt and in instruments that rely on that debt and then hedging that exposure with other CDS instruments in paired trades, and on and on up the chain. The problem with doing this was that everyone wound up exposed to everybody else's books as a result, and when one went tits up, everybody did. Hence, recession, Basel III, etc. Thanks, Obama.
Heavy investment in CDS can also have a warping effect on the price of debt (something else that happened during the pre-financial crisis years and is starting to happen again now). This happens in three different ways. (1) Investors who previously were long on the debt hedge their position by selling CDS protection on the underlying, putting downward pressure on the debt price. (2) Investors who previously shorted the debt switch to buying CDS protection because the relatively illiquid debt (partic. when its a bond) trades at a discount below par compared to the CDS. The resulting reduction in short selling puts upward pressure on the bond price. (3) The delta in price and actual value of the debt tempts some investors to become NBTs (neg basis traders) who long the debt and purchase CDS protection. If traders can't take leverage, nothing happens to the price of the debt. If basis traders can take leverage (which is nearly always the case because they're holding a hedged position), they can push up or depress the debt price, goosing swap premiums etc. Anyway. Enough technical details.
I could keep going. This is a fascinating topic that is very poorly understood and explained, mainly because the people that caused it all still work on the street and use the same tactics today (it's also terribly taught at business schools because none of the teachers were actually around to see how this played out live). But it relates to the topic of today's lesson, so I thought I'd include it here.
Work depending, I'll be back next week with a covenant breakdown. Most upvoted ticker gets the post.
*EDIT 1\* In a total blowout, $PLAY won. So it's D&B time next week. Post will drop Monday at market open.
submitted by fuzzyblankeet to wallstreetbets [link] [comments]

Thoughts on "Fixing The Infantry Meta" via increased spawn time and increased time to kill

tl;dr: People feel like Squad is too fast and aggressive. The level of aggression that is the most effective at winning game is directly tied to spawn timers. The only way to fix this is increase the spawn timers. Also, super deadly rifles mean the hard work of advancing slowly/carefully can too easily be undone, encouraging recklessness, and this must be changed alongside longer spawns.
This thread is a general reply to this very popular thread, and some well thought out posts within it.
A lot of people seem to feel "infantry meta" (what works and wins games for infantry), is not good. The most common description of what is wrong is something like "spawns are too important, spawns are too easy, and everyone just tries to respawn as fast as possible and rush at the point as fast as possible", as explained in some posts here, here, and here.
I think that this description of the way Squad plays out is accurate. Infantry in Squad do tend to play very aggressively and recklessly. But the question we have to ask before we can fix this is "why do players play like a flood?"
It's because it's what wins flags. Flooding means getting to the objective as fast as possible with the most amount of bodies possible. This strategy cannot be defeated by "playing slowly", because the only response to a large amount of bodies moving as fast as they can, is an equal amount of bodies moving as fast as they can.
The game mode of AAS requires that you either meet the enemy head on, or give up flags, which are worth tickets. There is no time or space to setup a trap to outwit this charging beast. You either match the enemy's reckless flood with your own, or you lose.
To make this clear: Flooding does not amount to "throwing away tickets" it is more like "overwhelming the enemy" - Aggression will rack up very good positive kill ratios against slower enemies by dropping FOBs in every which way direction, getting to good ground before their slower enemies, and encircling them. It only feels like "throwing away tickets" when the enemy is doing it better.
This is a direct consequence of the way AAS, hell, any symmetrical battle works, and I think attempts to fix it by messing with flag mechanics is bound to fail. Squad (and PR's) history is full of attempts by the developers to fuck with the flag mechanics in an effort to respond to problems, and it really never changes anything for the better.
Modifying AAS flag value basically has a binary outcome: "Are flags worth getting, or are they not worth getting?" If the answer is "they're worth it" - then flooding is going to be the superior strategy, because the "slow and careful" strategy will just amount to losing flags. The other option of "flags aren't worth it" will just make the game pointless and confusing. What the hell does it mean for there to be a gamemode whose only objective is not worth fighting over? What kind of attack involves trying to take an objective, but is also willing to turn around and go home? Either a flag is worth dying over or it isn't, and if it isn't the game feels completely aimless.
We can't mess with flag mechanics, because flooding being rewarded is the exact same thing as a flag actually being worth fighting over, and AAS only makes sense as long as flags are worth fighting over.
So maybe ticket count is the answer? What if we cut the tickets per side in half? Each death would be worth more, so players would avoid death more? My answer is no, all it would do is reduce the length of the game.
Again, flooding is what earns flags, because flags are worth dying for. The team that does not play aggressively, the team that is not willing to die for a flag is doing nothing but giving up flags. The tactic of "wait, hold up.. don't rush in there" will more often amount to simply allowing the aggressive enemy rushers to gain free ground, time, and tickets. Lower ticket Squad games will just be shorter Squad games.
So how about FOBs? If players are willing to give up really easily, it's often only because there exist many good spawn options for them. What if we reduced the amount of allowed FOBs on the map or something?
Again, flooding the enemy with the most amount of mass and speed possible is what has the most power. Simply reducing the flood's options will not make the flood weaker, it will just localize it. Instead of having lots of FOBs in lots of directions, we will find that games are now won and loss on the basis of the few allowed fobs on the map. But attacking those FOBs will still be done on the basis of flooding it with the most infantry possible. The problem will not be solved, in fact it will probably be worse, because less FOBs will mean less strategic options.
If it isn't FOBs or flags, then what is it? What could make Squad feel less like you're just charging headlong into fire, and more like a tactical shooter where you need to slowly and carefully defeat an enemy in a firefight where you value your life?
It is spawn time. The flood is not what we want to get rid of, because we can't. We need to control it. Slow down its flowrate.
As soon as you increase the spawntime in Squad, the level of aggression, or, the flowrate of the flood goes down. If you've ever played a "one life event" you will understand that the level of aggression that is the most successful in that game is wildly different from regular Squad's, and, it doesn't "break the game." In fact, it's really fun.
Anyone who values their life in Squad right now will quickly realize that they are wasting their time, because the players who don't have returned to fight them within a minute or two, and in that time, the slower player probably hasn't gained any ground at all. The Flood is all about rate of infantry respawning, and the only way to curb this is longer spawns.
This is a difficult thing to realize, because it is not a "quick fix" - there is a serious penalty to anyone playing the game that they need to either deal with, or just enjoy it for what it is. Personally, I like slow games with some downtime so I can think to myself, but for many people it is too much.
What I propose is that we start small. Change the default FOB respawn time to 75 seconds and see what happens. It will be subtle, but players may adapt by not giving up their lives so easily, and maybe even sticking with their medics and squad leaders more. Squad leaders may be less inclined to treat their infantry as disposable and be more likely to lead them tactically.
Players who play slowly and get some kills will then create space and time to then take advantage of. Right now, because spawns are so fast, there is very little space and created by kills ,so you have to rush and be fast to fit into that tiny space and time.
In addition to this change, I think it would be prudent to increase the time to kill on players. Currently in Squad guns are very, very accurate, easy to handle, and kill within 2 or 3 bullets to even the legs or arms.
This fact makes playing slowly less likely to succeed, because your life can disappear so quickly, that any one little mistake or random chance can undo all of the work you have done, advancing slowly and carefully. Very fast kill times encourage recklessness, because at least when you die instantly, there is not much time lost.
What I propose is that the general weapon handling (sight in time, weapon sway, recoil) be made slightly worse, and the modifier for limb shots be changed so that intermediate rifles (AK-74/M4) kill in 4 shots to the limbs, and 3 shots to the stomach, as opposed to the 3 and 2 we have now.
submitted by photonmanifold to joinsquad [link] [comments]

Subreddit Demographic Survey 2019 : The Results

Subreddit Demographic Survey 2019

1. Introduction

Once a year, this subreddit hosts a survey in order to get to know the community a little bit and in order to answer questions that are frequently asked here. Earlier this summer, a few thousand of you participated in a massive Subreddit Demographic Survey.
Unfortunately during the process of collating results we lost contact with SailorMercure, who in previous years has completed all of the data analysis from the Google form responses. We were therefore required to collate and analyse the responses from the raw data via Excel. I attach the raw data below for those who would like to review it. For 2020 we will be rebuilding the survey from scratch.
Raw Data
Multiple areas of your life were probed: general a/s/l, education, finances, religious beliefs, marital status, etc. They are separated in 10 sections:
  1. General Demographics
  2. Education Level
  3. Career and Finances
  4. Child Status
  5. Current Location
  6. Religion and Spirituality
  7. Sexual and Romantic Life
  8. Childhood and Family Life
  9. Sterilization
  10. Childfreedom

2. Methodology

Our sample is people from this subreddit who saw that we had a survey going on and were willing to complete the survey. A weekly stickied announcement was used to alert members of the community that a survey was being run.

3. Results

5,976 participants over the course of two months at a subscriber count of 588,488 (total participant ratio of slightly >1%)

3.1 General Demographics

5,976 participants in total

Age group

Age group Participants # Percentage
18 or younger 491 8.22%
19 to 24 1820 30.46%
25 to 29 1660 27.78%
30 to 34 1107 18.52%
35 to 39 509 8.52%
40 to 44 191 3.20%
45 to 49 91 1.52%
50 to 54 54 0.90%
55 to 59 29 0.49%
60 to 64 15 0.25%
65 to 69 4 0.07%
70 to 74 2 0.03%
75 or older 3 0.05%
84.97% of the sub is under the age of 35.

Gender and Gender Identity

4,583 participants out of 5,976 (71.54%) were assigned the gender of female at birth, 1,393 (23.31%) were assigned the gender of male at birth. Today, 4,275 (70.4%) participants identify themselves as female, 1,420 (23.76%) as male, 239 (4.00%) as non binary and 42 (0.7%) as other (from lack of other options).

Sexual Orientation

Sexual Orientation Participants # Percentage
Asexual 373 6.24%
Bisexual 1,421 23.78%
Heterosexual 3,280 54.89%
Homosexual 271 4.53%
It's fluid 196 3.28%
Other 95 1.59%
Pansexual 340 5.69%

Birth Location

Because the list contains over 120 countries, we'll show the top 20 countries:
Country of birth Participants # Percentage
United States 3,547 59.35%
Canada 439 7.35%
United Kingdom 414 6.93%
Australia 198 3.31%
Germany 119 1.99%
Netherlands 72 1.20%
France 68 1.14%
Poland 66 1.10%
India 59 0.99%
Mexico 49 0.82%
New Zealand 47 0.79%
Brazil 44 0.74%
Sweden 43 0.72%
Philippines 39 0.65%
Finland 37 0.62%
Russia 34 0.57%
Ireland 33 0.55%
Denmark 31 0.52%
Norway 30 0.50%
Belgium 28 0.47%
90.31% of the participants were born in these countries.

Ethnicity

That one was difficult for many reasons and didn't encompass all possibilities simply from lack of knowledge.
Ethnicity Participants # Percentage
Caucasian / White 4,583 76.69%
Hispanic / Latinx 332 5.56%
Multiracial 188 3.15%
East Asian 168 2.81%
Biracial 161 2.69%
African Descent / Black 155 2.59%
Indian / South Asian 120 2.01%
Other 83 1.39%
Jewish (the ethnicity, not the religion) 65 1.09%
Arab / Near Eastern / Middle Eastern 40 0.67%
American Indian or Alaskan Native 37 0.62%
Pacific Islander 24 0.40%
Aboriginal / Australian 20 0.33%

3.2 Education Level

5,976 participants in total

Current Level of Education

Highest Current Level of Education Participants # Percentage
Bachelor's degree 2061 34.49%
Some college / university 1309 21.90%
Master's degree 754 12.62%
Graduated high school / GED 721 12.06%
Associate's degree 350 5.86%
Trade / Technical / Vocational training 239 4.00%
Did not complete high school 238 3.98%
Professional degree 136 2.28%
Doctorate degree 130 2.18%
Post Doctorate 30 0.50%
Did not complete elementary school 8 0.13%

Future Education Plans

Educational Aims Participants # Percentage
I'm good where I am right now 1,731 28.97%
Master's degree 1,384 23.16%
Bachelor's degree 1,353 22.64%
Doctorate degree 639 10.69%
Vocational / Trade / Technical training 235 3.93%
Professional degree 214 3.58%
Post Doctorate 165 2.76%
Associate's degree 164 2.74%
Graduate high school / GED 91 1.52%
Of our 5,976 participants, a total of 1,576 (26.37%) returned to higher education after a break of 3+ years, the other 4,400 (73.76%) did not.
Degree (Major) Participants # Percentage
I don't have a degree or a major 1,010 16.90%
Other 580 9.71%
Health Sciences 498 8.33%
Engineering 455 7.61%
Information and Communication Technologies 428 7.16%
Arts and Music 403 6.74%
Social Sciences 361 6.04%
Business 313 5.24%
Life Sciences 311 5.20%
Literature and Languages 255 4.27%
Humanities 230 3.85%
Fundamental and Applied Sciences 174 2.91%
Teaching and Education Sciences 174 2.91%
Communication 142 2.38%
Law 132 2.21%
Economics and Politics 101 1.69%
Finance 94 1.57%
Social Sciences and Social Action 84 1.41%
Environment and Sustainable Development 70 1.17%
Marketing 53 0.89%
Administration and Management Sciences 52 0.87%
Environmental Planning and Design 24 0.40%
Fashion 18 0.30%
Theology and Religious Sciences 14 0.23%
A number of you commented in the free-form field at the end of the survey, that your degree was not present and that it wasn't related to any of the listed ones. We will try to mitigate this in the next survey!

3.3 Career and Finances

Out of the 5,976 participants, 2,199 (36.80%) work in the field they majored in, 953 (15.95%) graduated but do not work in their original field. 1,645 (27.53%) are still studying. The remaining 1,179 (19.73%) are either retired, currently unemployed or out of the workforce for unspecified reasons.
The top 10 industries our participants are working in are:
Industry Participants # Percentage
Health Care and Social Assistance 568 9.50%
Retail 400 6.69%
Arts, Entertainment, and Recreation 330 5.52%
College, University, and Adult Education 292 4.89%
Government and Public Administration 258 4.32%
Finance and Insurance 246 4.12%
Hotel and Food Services 221 3.70%
Scientific or Technical Services 198 3.31%
Software 193 3.23%
Information Services and Data Processing 169 2.83%
*Note that "other", "I'm a student" and "currently unemployed" have been disgregarded for this part of the evaluation.
Out of the 4,477 participants active in the workforce, the majority (1,632 or 36.45%) work between 40-50 hours per week, 34.73% (1,555) are working 30-40 hours weekly. Less than 6% work >50 h per week, and 23.87% (1,024 participants) less than 30 hours.
718 or 16.04% are taking over managerial responsibilities (ranging from Jr. to Sr. Management); 247 (5.52%) are self employed or partners.
On a scale of 1 (lowest) to 10 (highest), the overwhelming majority (4,009 or 67.09%) indicated that career plays a very important role in their lives, attributing a score of 7 and higher.
Only 663 (11.09%) gave it a score below 4, indicating a low importance.
The importance of climbing the career ladder is very evenly distributed across all participants and ranges in a harmonized 7-12% range for each of the 10 steps of importance.
23.71% (1,417) of the participants are making extra income with a hobby or side job.
From the 5,907 participants not already retired, the overwhelming majority of 3,608 (61.11%) does not actively seek early retirement. From those who are, most (1,024 / 17.34%) want to do so between 55-64; 7 and 11% respectively in the age brackets before or after. Less than 3.5% are looking for retirement below 45 years of age.
1,127 participants decided not to disclose their income brackets. The remaining 4,849 are distributed as follows:
Income Participants # Percentage
$0 to $14,999 1,271 26.21%
$15,000 to $29,999 800 16.50%
$30,000 to $59,999 1,441 29.72%
$60,000 to $89,999 731 15.08%
$90,000 to $119,999 300 6.19%
$120,000 to $149,999 136 2.80%
$150,000 to $179,999 67 1.38%
$180,000 to $209,999 29 0.60%
$210,000 to $239,999 22 0.45%
$240,000 to $269,999 15 0.31%
$270,000 to $299,999 5 0.10%
$300,000 or more 32 0.66%

3.4 Child Status

5,976 participants in total
94.44% of the participants (5,644) would call themselves "childfree" (as opposed to 5.56% of the participants who would not call themselves childfree. However, only 68.51% of the participants (4,094) do not have children and do not want them in any capacity at any point of the future. The other 31.49% have a varying degree of indecision, child wanting or child having on their own or their (future) spouse's part.
The 4,094 participants were made to participate in the following sections of the survey.

3.5 Current Location

4,094 childfree participants in total

Current Location

There were more than 200 options of country, so we are showing the top 10 CF countries.
Current Location Participants # Percentage
United States 2,495 60.94%
United Kingdom 331 8.09%
Canada 325 7.94%
Australia 146 3.57%
Germany 90 2.20%
Netherlands 66 1.61%
France 43 1.05%
Sweden 40 0.98%
New Zealand 33 0.81%
Poland 33 0.81%
The Top 10 amounts to 87.98% of the childfree participants' current location.

Current Location Qualification

These participants would describe their current city, town or neighborhood as:
Qualification Participants # Percentage
Urban 1,557 38.03%
Suburban 1,994 48.71%
Rural 543 13.26%

Tolerance to "Alternative Lifestyles" in Current Location

Figure 1
Figure 2
Figure 3

3.6 Religion and Spirituality

4094 childfree participants in total

Faith Originally Raised In

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs..
Faith Participants # Percentage
Christianity 2,624 64.09%
Atheism 494 12.07%
None (≠ Atheism. Literally, no notion of spirituality or religion in the upbringing) 431 10.53%
Agnosticism 248 6.06%
Judaism 63 1.54%
Other 45 1.10%
Hinduism 42 1.03%
Islam 40 0.98%
Buddhism 24 0.59%
Paganism 14 0.34%
This top 10 amounts to 98.3% of the 4,094 childfree participants.

Current Faith

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs:
Faith Participants # Percentage
Atheism 2,276 55.59%
Agnosticism 829 20.25%
Christianity 343 8.38%
Other 172 4.20%
Paganism 100 2.44%
Satanism 67 1.64%
Spiritualism 55 1.34%
Witchcraft 54 1.32%
Buddhism 43 1.05%
Judaism 30 0.73%
This top 10 amounts to 96.95% of the participants.

Level of Current Religious Practice

Level Participants # Percentage
Wholly secular / Non religious 3045 74.38%
Identify with religion, but don't practice strictly 387 9.45%
Lapsed / Not serious / In name only 314 7.67%
Observant at home only 216 5.28%
Observant at home. Church/Temple/Mosque/Etc. attendance 115 2.81%
Church/Temple/Mosque/Etc. attendance only 17 0.42%

Effect of Faith over Childfreedom

Figure 4

Effect of Childfreedom over Faith

Figure 5

3.7 Romantic and Sexual Life

4,094 childfree participants in total

Current Dating Situation

Status Participants # Percentage
Divorce 37 0.90
Engaged 215 5.25
Long term relationship, living together 758 18.51
Long term relationship, not living with together 502 12.26
Married 935 22.84
Other 69 1.69
Separated 10 0.24
Short term relationship 82 2.00
Single and dating around, but not looking for anything serious 234 5.72
Single and dating around, looking for something serious 271 6.62
Single and not looking 975 23.82
Widowed 6 0.15

Ethical Non-Monogamy

Non-monogamy (or nonmonogamy) is an umbrella term for every practice or philosophy of intimate relationship that does not strictly hew to the standards of monogamy, particularly that of having only one person with whom to exchange sex, love, and affection.
82.3% of the childfree participants do not practice ethical non-monogamy, as opposed to 17.7% who say they do.

Childfree Partner

Regarding to currently having a childfree or non childfree partner, excluding the 36.7% of childfree participants who said they do not have a partner at the moment. For this question only, only 2591 childfree participants are considered.
Partner Participants # Percentage
Childfree partner 2105 81.2%
Non childfree partner 404 9.9%
More than one partner; all childfree 53 1.3%
More than one partner; some childfree 24 0.9%
More than one partner; none childfree 5 0.2%

Dating a Single Parent

Would the childfree participants be willing to date a single parent?
Answer Participants # Percentage
No, I'm not interested in single parents and their ties to parenting life 3693 90.2
Yes, but only if it's a short term arrangement of some sort 139 3.4
Yes, whether for long term or short term, but with some conditions 161 3.9
Yes, whether for long term or short term, with no conditions 101 2.5

3.8 Childhood and Family Life

On a scale from 1 (very unhappy) to 10 (very happy), how would you rate your childhood?
Answer Participants # Percentage
1 154 3.8%
2 212 5.2%
3 433 10.6%
4 514 12.6%
5 412 10.1%
6 426 10.4%
7 629 15.4%
8 704 17.2%
9 357 8.7%
10 253 6.2%

3.9 Sterilization

4,094 childfree participants in total
Sterilization Status Participants # Percentage
No, I am not sterilized and, for medical, practical or other reasons, I do not need to be 687 16.8
No. However, I've been approved for the procedure and I'm waiting for the date to arrive 119 2.9
No. I am not sterilized and don't want to be 585 14.3
No. I want to be sterilized but I have started looking for a doctor (doctor shopping) 328 8.0
No. I want to be sterilized but I haven't started doctor shopping yet 1896 46.3
Yes. I am sterilized 479 11.7

Already Sterilized

479 sterilized childfree participants in total

Age when starting doctor shopping or addressing issue with doctor

Age group Participants # Percentage
18 or younger 37 7.7%
19 to 24 131 27.3%
25 to 29 159 33.2%
30 to 34 92 19.2%
35 to 39 47 9.8%
40 to 44 9 1.9%
45 to 49 1 0.2%
50 to 54 1 0.2%
55 or older 2 0.4%

Age at the time of sterilization

Age group Participants # Percentage
18 or younger 4 0.8%
19 to 24 83 17.3%
25 to 29 181 37.8%
30 to 34 121 25.3%
35 to 39 66 13.8%
40 to 44 17 3.5%
45 to 49 3 0.6%
50 to 54 1 0.2%
55 or older 3 0.6%

Elapsed time between requesting procedure and undergoing procedure

Time Participants # Percentage
Less than 3 months 280 58.5
Between 3 and 6 months 78 16.3
Between 6 and 9 months 20 4.2
Between 9 and 12 months 10 2.1
Between 12 and 18 months 17 3.5
Between 18 and 24 months 9 1.9
Between 24 and 30 months 6 1.3
Between 30 and 36 months 4 0.8
Between 3 and 5 years 19 4.0
Between 5 and 7 years 9 1.9
More than 7 years 27 5.6

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 340 71.0%
One. The second doctor I asked said yes 56 11.7%
Two. The third doctor I asked said yes 37 7.7%
Three. The fourth doctor I asked said yes 15 3.1%
Four. The fifth doctor I asked said yes 8 1.7%
Five. The sixth doctor I asked said yes 5 1.0%
Six. The seventh doctor I asked said yes 4 0.8%
Seven. The eighth doctor I asked said yes 1 0.2%
Eight. The ninth doctor I asked said yes 1 0.2%
I asked more than 10 doctors before finding one who said yes 12 2.5%

Approved, not Sterilized Yet

119 approved but not yet sterilised childfree participants in total. Owing to the zero participants who were approved but not yet sterilised in the 45+ age group in the 2018 survey, these categories were removed from the 2019 survey.

Age when starting doctor shopping or addressing issue with doctor

Age group Participants # Percentage
18 or younger 11 9.2%
19 to 24 42 35.3%
25 to 29 37 31.1%
30 to 34 23 19.3%
35 to 39 5 4.2%
40 to 45 1 0.8%

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 77 64.7%
One. The second doctor I asked said yes 12 10.1%
Two. The third doctor I asked said yes 12 10.1%
Three. The fourth doctor I asked said yes 5 4.2%
Four. The fifth doctor I asked said yes 2 1.7%
Five. The sixth doctor I asked said yes 4 3.4%
Six. The seventh doctor I asked said yes 1 0.8%
Seven. The eighth doctor I asked said yes 1 0.8%
Eight. The ninth doctor I asked said yes 0 0.0%
I asked more than ten doctors before finding one who said yes 5 4.2%

How long between starting doctor shopping and finding a doctor who said "Yes"?

Time Participants # Percentage
Less than 3 months 65 54.6%
3 to 6 months 13 10.9%
6 to 9 months 9 7.6%
9 to 12 months 1 0.8%
12 to 18 months 2 1.7%
18 to 24 months 2 1.7%
24 to 30 months 1 0.8%
30 to 36 months 1 0.8%
3 to 5 years 8 6.7%
5 to 7 years 6 5.0%
More than 7 years 11 9.2%

Age when receiving green light for sterilization procedure?

Age group Participants # Percentage
18 or younger 1 0.8%
19 to 24 36 30.3%
25 to 29 45 37.8%
30 to 34 27 22.7%
35 to 39 9 7.6%
40 to 44 1 0.8%

Not Sterilized Yet But Looking

328 searching childfree participants in total

How many doctors did you ask so far?

Doctor # Participants # Percentage
1 204 62.2%
2 61 18.6%
3 29 8.8%
4 12 3.7%
5 7 2.1%
6 6 1.8%
7 1 0.3%
8 1 0.3%
9 1 0.3%
More than 10 6 1.8%

How long have you been searching so far?

Time Participants # Percentage
Less than 3 months 117 35.7%
3 to 6 months 44 13.4%
6 to 9 months 14 4.3%
9 to 12 months 27 8.2%
12 to 18 months 18 5.5%
18 to 24 months 14 4.3%
24 to 30 months 17 5.2%
30 to 36 months 9 2.7%
3 to 5 years 35 10.7%
5 to 7 years 11 3.4%
More than 7 years 22 6.7%

At what age did you start searching?

Age group Participants # Percentage
18 or younger 50 15.2%
19 to 24 151 46.0%
25 to 29 86 26.2%
30 to 34 31 9.5%
35 to 39 7 2.1%
40 to 44 2 0.6%
45 to 54 1 0.3%

3.10 Childfreedom

4,094 childfree participants in total
Only 1.1% of the childfree participants (46 out of 4094) literally owns a jetski, but 46.1% of the childfree participants (1889 out of 4094) figuratively owns a jetski. A figurative jetski is an expensive material possession that purchasing would have been almost impossible had you had children.

Primary Reason to Not Have Children

Reason Participants # Percentage
Aversion towards children ("I don't like children") 1222 29.8
Childhood trauma 121 3.0
Current state of the world 87 2.1
Environmental (it includes overpopulation) 144 3.5
Eugenics ("I have "bad genes" ") 62 1.5
Financial 145 3.5
I already raised somebody else who isn't my child 45 1.1
Lack of interest towards parenthood ("I don't want to raise children") 1718 42.0
Maybe interested for parenthood, but not suited for parenthood 31 0.8
Medical ("I have a condition that makes conceiving/bearing/birthing children difficult, dangerous or lethal") 52 1.3
Other 58 1.4
Philosophical / Moral (e.g.: antinatalism) 136 3.3
Tokophobia (aversion/fear of pregnancy and/or chidlbirth) 273 6.7

4. Discussion

Section 1 : General Demographics

The demographics remain largely consistent with the 2018 survey. 85% of the participants are under 35, compared with 87.5% of the subreddit in the 2018 survey. 71.54% of the subreddit identify as female, compared with 70.4% in the 2018 survey. This is in contrast to the overall membership of Reddit, estimated at 74% male according to Reddit's Wikipedia page [https://en.wikipedia.org/wiki/Reddit#Users_and_moderators]. There was a marked drop in the ratio of members who identify as heterosexual, from 67.7% in the 2018 survey to 54.89% in the 2019 survey. Ethnicity wise, 77% of members identified as primarily Caucasian, a slight drop from the 2018 survey, where 79.6% of members identified as primarily Caucasian.
Further research may be useful to explore the unusually high female membership of /childfree and the potential reasons for this. It is possible that the results are skewed towards those more inclined to complete a survey.
In the 2018 survey the userbase identified the following missing ethicities:
This has been rectified in the current 2019 survey.

Section 2 : Education level

As it did in the 2018 survey, this section highlights the stereotype of childfree people as being well educated. 4% of participants did not complete high school, which is a slight increase from the 2018 survey, where 3.1% of participants did not graduate high school. This could potentially be explained by the slightly higher percentage of participants under 18. 5.6% of participants were under 18 at the time of the 2018 survey, and 8.2% of participants were under 18 at the time of the 2019 survey.
At the 2019 survey, the highest percentage of responses under the: What is your degree/major? question fell under "I don't have a degree or a major" (16.9%) and "other" (9.71%). However, of the participants who were able to select a degree and/or major, the most popular responses were:
Response Participants # Percentage
Health Sciences 498 8.33%
Engineering 455 7.61%
Information and Communication Technologies 428 7.16%
Arts and Music 403 6.74%
Social Sciences 361 6.04%
Compared to the 2018 survey, health sciences have overtaken engineering, however the top 5 majors remain the same. There is significant diversity in the subreddit with regards to chosen degree/major.

Section 3 : Career and Finances

The highest percentage of participants (17.7%) listed themselves as a student. However, of those currently working, significant diversity in chosen field of employment was noted. This is consistent with the 2018 survey. The highest percentage of people working in one of the fields listed remains in Healthcare and Social Services. This is slightly down from the 2018 survey (9.9%) to 9.5%.
One of the stereotypes of the childfree is of wealth. However this is not demonstrated in the survey results. 72.4% of participants earn under $60,000 USD per annum, while 87.5% earn under $90,000 per annum. 26.2% are earning under $15,000 per annum. The results remain largely consistent with the 2018 survey. 1127 participants, or 19% chose not to disclose this information. It is possible that this may have skewed the results if a significant proportion of these people were our high income earners, but impossible to explore.
A majority of our participants work between 30 and 50 hours per week (71.2%) which is markedly increased from the 2018 survey, where 54.6% of participants worked between 30 and 50 hours per week.

Section 4 : Child Status

This section solely existed to sift the childfree from the fencesitters and the non childfree in order to get answers only from the childfree. Childfree, as it is defined in the subreddit, is "I do not have children nor want to have them in any capacity (biological, adopted, fostered, step- or other) at any point in the future." 68.5% of participants actually identify as childfree, slightly up from the 2018 survey, where 66.3% of participants identified as childfree. This is suprising in reflection of the overall reputation of the subreddit across reddit, where the subreddit is often described as an "echo chamber".

Section 5 : Current Location

The location responses are largely similar to the 2018 survey with a majority of participants living in a suburban and urban area. 86.7% of participants in the 2019 survey live in urban and suburban regions, with 87.6% of participants living in urban and suburban regions in the 2018 survey. There is likely a multifactorial reason for this, encompassing the younger, educated skew of participants and the easier access to universities and employment, and the fact that a majority of the population worldwide localises to urban centres. There may be an element of increased progressive social viewpoints and identities in urban regions, however this would need to be explored further from a sociological perspective to draw any definitive conclusions.
A majority of our participants (60.9%) live in the USA. The United Kingdom (8.1%), Canada (7.9%), Australia (3.6%) and Germany (2.2%) encompass the next 4 most popular responses. Compared to the 2018 survey, there has been a slight drop in the USA membership (64%), United Kingdom membership (7.3%) Canadian membership (8.1%), Australian membership (3.8%). There has been a slight increase in German membership, up from 1.7%. This may reflect a growing globalisation of the childfree concept.

Section 6 : Religion and Spirituality

A majority of participants were raised Christian (64.1%) however the majority are currently aetheist (55.6%) or agnostic (20.25%). This is consistent with the 2018 survey results.
A majority of participants (62.8%) rated religion as "not at all influential" to the childfree choice. This is consistent with the 2018 survey where 60.9% rated religion as "not at all influential". Despite the high percentage of participants who identify as aetheist or agnostic, this does not appear to be related to or have an impact on the childfree choice.

Section 7 : Romantic and Sexual Life

60.7% of our participants are in a relationship at the time of the survey. This is an almost identical result to the 2018 survey, where 60.6% of our participants were in a relationship. A notable proportion of our participants are listed as single and not looking (23.8%) which is consistent with the 2018 survey. Considering the frequent posts seeking dating advice as a childfree person, it is surprising that such a high proportion of the participants are not actively seeking out a relationship.
Participants that practice ethical non-monogamy are unusual (17.7%) and this result is consistent with the results of the 2018 survey. Despite the reputuation for childfree people to live an unconventional lifestyle, this finding suggests that a majority of our participants are monogamous.
84.2% of participants with partners of some kind have at least one childfree partner. This is consistent with the often irreconcilable element of one party desiring children and the other wishing to abstain from having children.

Section 8 : Childhood and Family Life

Overall, the participants skew towards a happier childhood.

Section 9 : Sterilization

While just under half of our participants wish to be sterilised, 46.3%, only 11.7% have been successful in achieving sterilisation. This is likely due to overarching resistance from the medical profession however other factors such as the logistical elements of surgery and the cost may also contribute. This is also a decrease from the percentage of participants sterilised in the 2018 survey (14.8%). 31.1% of participants do not wish to be or need to be sterilised suggesting a partial element of satisfaction from temporary birth control methods or non-necessity from no sexual activity.
Of the participants who did achieve sterilisation, a majority began the search between 19 and 29, with the highest proportion being in the 25-29 age group (33.2%) This is a drop from the 2018 survey where 37.9% of people who started the search were between 25-29.
The majority of participants who sought out and were successful at achieving sterilisation, were again in the 25-29 age group (37.8%). This is consistent with the 2018 survey results.
Over half of the participants who were sterilised had the procedure completed in less than 3 months (58.5%). This is a decline from the number of participants who achieved sterilisation in 3 months in the 2018 survey (68%). The proportion of participants who have had one or more doctors refuse to perform the procedure has stayed consistent between the two surveys.

Section 10 : Childfreedom

The main reasons for people chosing the childfree lifestyle are a lack of interest towards parenthood and an aversion towards children. Of the people surveyed 63.8% are pet owners, suggesting that this lack of interest towards parenthood does not necessarily mean a lack of interest in all forms of caretaking. The community skews towards a dislike of children overall which correlates well with the 81.4% of users choosing "no, I do not have, did not use to have and will not have a job that makes me heavily interact with children on a daily basis" in answer to, "do you have a job that heavily makes you interact with children on a daily basis?".
A vast majority of the subreddit identifes as pro-choice (94.5%). This is likely due to a high level of concern about bodily autonomy and forced parenthood. However only 70% support financial abortion for the non-pregnant person in a relationship to sever all financial and parental ties with a child.
45.9% identify as feminist, however many users prefer to identify with egalitarianism or are unsure. Only 8% firmly do not identify as a feminist.
Most of our users realised that did not want children young. 60% of participants knew they did not want children by the age of 18, with 96% of users realising this by age 30. This correlates well with the age distribution of participants. Despite this early realisation of our childfree stance, 80.4% of participants have been "bingoed" at some stage in their lives. Only 13% of participants are opposed to parents making posts on this subreddit.
Bonus section: The Subreddit
In light of the "State of the Subreddit" survey from 2018, some of the questions from this survey were added to the current Subreddit Survey 2019.
By and large our participants were lurkers (66.17%). Our participants were divided on their favourite flairs with 33.34% selecting "I have no favourite". The next most favourite flair was "Rant", at 20.47%. Our participants were similarly divided on their least favourite flair, with 64.46% selecting "I have no least favourite". Potentially concerningly were the 42.01% of participants who selected "I have never participated on this sub", suggesting a disparity between members who contributed to this survey and members who actually participate in the subreddit. To further address this, next year's survey will clarify the "never participated" option by specifying that "never participated" means "never up/downvoting, reading posts or commenting" in addition to never posting.
A small minority of the survey participants (6.18%) selected "yes" to allowing polite, well meaning lectures. An even smaller minority (2.76%) selected "yes" to allowing angry, trolling lectures. In response to this lectures remain not tolerated, and removed on sight or on report.
Almost half of our users (49.95%) support the use of terms such as breeder, mombie/moo, daddict/duh on the subreddit, with a further 22.52% supporting use of these terms in context of bad parents only. In response to this use of the above and similar terms to describe parents remains permitted on ths subreddit.
55.3% of users support the use of terms to describe children such as crotchfruit on the subreddit, with a further 17.42% of users supporting the use of this and similar terms in context of bad children only. In response to this use of the above and similar terms to describe children remains permitted on ths subreddit.
56.03% of participants support allowing parents to post, with a further 28.77% supporting parent posts dependent on context. In response to this, parent posts will continue to be allowed on the subreddit. Furthermore 66.19% of participants support parents and non childfree making "I need your advice" posts, with a further 21.37% supporting these dependent on context. In light of these results we have decided to implement a new "regret" flair to better sort out parents from fencesitters, which will be trialed until the next subreddit survey due to concern from some of our members. 64.92% of participants support parents making "I support you guys" posts. Therefore, these will continue to be allowed.
71.03% of participants support under 18's who are childfree participating in the subreddit. Therefore we will continue to allow under 18's that stay within the overall Reddit age requirement.
We asked participants their opinion on moving Rants and Brants to a stickied weekly thread. Slightly less than half (49.73%) selected leaving them as they are in their own posts. In light of the fact that Rants are one of the participant's favourite flairs, we will leave them as they are.
There was divide among participants as to whether "newbie" questions should be removed. An even spread was noted among participants who selected remove and those who selected to leave them as is. We have therefore decided to leave them as is.

5. Conclusion

Thank you to our participants who contributed to the survey. To whoever commented, "Do I get a donut?", no you do not, but you get our appreciation for pushing through all of the questions!
Overall there have been few significant changes in the community from 2018.

Thank you also for all of your patience!

submitted by CFmoderator to childfree [link] [comments]

| Getting started with BSPWM for beginners! [Polybar][Powerline][Picom][Pywal]

A while back I made a post on getting started with BSPWM (Binary Space Partition Window Manager) on this subreddit; I plan on deleting that and using this guide as the go-to for it. I was really all over the place, and at the time there wasn't really a lot of information on the tiling window manager so there were a lot of mistakes on it and things I could have done better. Now that I've grown more experienced throughout the years with Linux in general, I feel like I've perfected the art of ricing with BSPWM and Polybar together. And I'm here to show you how it's done.
A couple of comments before we begin, I'm going to assume you have experience with the following:
And I'm going to tell you that although you can replace your overall desktop environment with a tiling window manager, I'm really hoping that you have an open mind for keeping desktop environment in your system because tiling window managers tend to become more of a general struggle to deal with if you lack a solid background in Bash scripting. However, lucky for you in this tutorial I will not be using any bash scripting. The main idea here is a tiling window manager (aka Tiling WM) is not a desktop environment (aka DE), please research the difference between the two.
[Part 1: Installing BSPWM and Polybar]
Technically speaking you can install any tiling window manager on any distribution. However I'm going to split the line here between Debian (mostly Ubuntu) and Arch (I'm going to ignore Solus, Gentoo, and other Linux OS with unique file systems). If you're on Ubuntu you can install BSPWM without issues by simply running:
sudo apt install bspwm
However your efforts for viability in using the Polybar status bar ends there as you will have to install the extra dependencies to get Polybar to work, and even after installing the dependencies you have to reconfigure the cmake file to recognize where to find the siji font you have to install. Luckily for you if you know bash scripting really well and know how to for example pull out the clock configuration and print it into a UI, then you can use the default status bar bspwm installs called lemonbar which you can find out more of here: https://github.com/LemonBoy/bar
But if you are like me and don't want to learn Bash scripting, and you want to hop right into Polybar without issues, then Arch Linux is the operating system for you. I'm going to assume you know how to install it, if you don't it's alright I don't either, which is why I use anarchy to install it; it's an iso that has a cli interface to help you install Arch into your system https://www.anarchylinux.org/
In this tutorial I will be using Arch Linux as my OS and Gnome as my desktop environment of choice. It's one of the best desktop environments out there, and easy to apply themes to. Configure your desktop of choice how you like it, rice it up even if you wish to do so.
In Arch Linux packages aren't located in one place like they are in Ubuntu, instead you have a core set of packages the Arch Linux organization caters, and the default manager for packages is called pacman ; then you have a collection of extra packages maintained by users who lovingly love Arch's simplicity called the Arch User Repository (AUR), and to get a package from the AUR you need to use a community package manager. I do not recommend using any AUR package manager (aka helper) mentioned on the web instead use ones from this list that comes from the official Arch Linux organization: https://wiki.archlinux.org/index.php/AUR_helpers
I'm going to be using pikaur for this tutorial, to get it simply follow the instructions here: https://github.com/actionless/pikaur#installation and you'll be set.
A note on using your community package helper and pacman: you want to have the mindset that if something can be gotten from pacman, that you'll get it from pacman because pacman uses sudo priveleges; meaning that the maintainers of the software are telling you that you can trust a certain package and it's because it will be installed within your root folders. Community packages can contain malware; and by some god given miracle some bastard has written malware, it will have a tough time escalating privileges because community packages are installed on your home directory. Believe me I've genuinely tried this and it's hard to do; it ain't easy to do for hackers.
Now lets assume I'm starting from my gnome desktop, to install BSPWM on Arch, and while were at it lets install the other packages (note that one is a font) were going to focus on, simply run:
sudo pacman -S bspwm sxhkd picom ttf-font-awesome rxvt-unicode dmenu powerline python-pip feh neofetch zsh-theme-powerlevel9k lxappearance zsh rofi scrot
and while were at it lets install Polybar and the extra community packages (note that one is a font):
pikaur -S polybar nerd-fonts-complete cava bash-pipes cmatrix
Follow the prompts for each and install them. Note nerd fonts takes an incredibly long time to install, this is normal, you'll see pikaur stall at "compressing package" don't freak out!
Were also going to use pywal from dylanarlaps (https://github.com/dylanaraps/pywal), please donate to him, he's done incredible work in creating this amazing tool were going to use:
sudo pip3 install pywal
All of these software have githubs to them, feel free to google search for them and skim their wikis!
I also use zsh by default even though I'm not a mac user, but only real hacktivists use Oh My ZSH!
https://ohmyz.sh/
run the little curl command they got there, and you'll be part of the cool kids club!
At this point you might be tempted to switch to BSPWM and get started, but you'll meet with the impasse of being unable to do anything, even log out of the session. To prevent this, you need to understand how BSPWM works. To start off, you first need to navigate to a hidden folder called .config in your home directory. In here you need to create two folders, one named bspwmand the other sxhkd, and within them you're going to create two empty files called bspwmrcin the bspwm folder and sxhkdrc in the sxhkd folder. The rc files (running configuration) are responsible for handling the behavior of the window manager (bspwmrc does this) and the keystrokes (sxhkdrc does this). I'm going to give you the default content Baskerville created in his github (https://github.com/baskerville/bspwm) for BSPWM below, later we are going to modify this for some extra functionality, so for now just copy and paste these into the files you created:
bspwmrc: https://raw.githubusercontent.com/baskerville/bspwm/masteexamples/bspwmrc
sxhkdrc:https://raw.githubusercontent.com/baskerville/bspwm/masteexamples/sxhkdrc
And the last thing you want to do is make bspwmrc an executable, simply navigate to the file, right click it on your file manager, select properties>permissions, and tick the box to allow the file to be run as an executable. For sxhkdrc I won't be using urxvt, although I will give you the Xresources I created for it a long time ago, instead I'm going to use the gnome terminal to keep things easier. If you want to use the gnome terminal, simply replace urxvt with gnome-terminal in the sxhkdrc file.
Once you're done with this, log out and change your environment to BSPWM, to open a terminal press super+enter where super is your windows or mac key on your keyboard to bring up a terminal. To change your workspace press Super+2, and to open firefox, press super+space to use dmenu to search for it.
The way BSPWM works is through a socket-client model in which the handler (bspc) connects to a socket created by bspwm. You don't need to know too much about this in relation to this guide, but the config file I provide will get you started on how to setup commands for bspc. For now I want you to focus on that sxhkdrc is where you set your keybinds, sxhkd is the program that handles those keybinds, and bspc tells bspwm how to handle its backend. Consult the manual for BSPWM using man bspwm for more info.
[Part 2: Ricing and Modding BSPWM]
To start off I want you to select a background of your choice, and I want you to choose a background that doesn't just have two or three colors, but a mesh of beautiful colors, the more colors used the better. This background will model all of the colors used in your window borders and terminal through the use of a program called pywal: https://github.com/dylanaraps/pywal
Now before going any further, I highly recommend that if you ever get stuck on any of this, that you go into the github pages of these packages and consult their READMEs and wikis, because I wont be there to hold your hand unless I feel like it. However to satisfy your inner demon I'll be sure to supply you with as much information as I possibly can and split this by sections to build the killer desktop you crave. As a reference you can always refer to my dotfiles here: https://bitbucket.org/Volteos/linux-dot-files/src/maste ; I'll probably have made some changes here and there, but nothing major since the inception of this guide.
What I will NOT be dealing with is URxvt. Although the terminal seems to be the weapon of choice for BSPWM users I like my comfy Gnome Terminal, and to be fair, you can always pick the one you like; as far as this goes, any terminal will work with pywal because what it's actually dependent on is the zsh running config or .zshrc file hiding in your home directory. Oh and one last thing I had you install a program called dmenu, which you can use to bring up programs. Here are some basic keybinds to help you run stuff you need:
So assuming you've managed to install Oh My Zsh, and installed pywal like I told you to, and you have chosen your wallpaper you simply need to navigate to your bashrc file and add my stuff to it. Don't panic, really try to read my comments follows with (#) :
#set your wallpaper upon logging in &
feh --bg-fill $HOME/Path/to/youpicture &
#This invokes pywal with your image simply replace the path
wal -i $HOME/Path/to/youpicture &
#source the colors located within a shell script from your cache (you don't need to touch this).
. "${HOME}/.cache/wal/colors.sh"
#Set the border colors for your windows for focused, active and inactive ones.
bspc config normal_border_color "$color1"
bspc config active_border_color "$color2"
bspc config focused_border_color "$color15"
#Use the line below if you are on bspwm >= 0.9.4
bspc config presel_feedback_color "$color1"
#Use the line below if you are on bspwm < 0.9.4
#bspc config presel_border_color "$color1"
#place the focus on where the mouse is; if you like clicking windows to focus, comment this line
bspc config focus_follows_pointer true
After placing this in your bspwmrc file log out and log back in and you'll see the borders have adapted the color of the wallpaper behind it when you open your terminal. Neat right? But you might be asking, why doesn't the terminal take any colors? And the answer is in the shell it's using; remember that hidden file .zshrc in your home directory that you can't see if you don't have a show hidden files checkbox clicked on your file manager? open it, and at the very bottom of it, add this line:
wal -i $HOME/Path/to/youpicture
Now zsh is set to run pywal every time you open it. So now upon re-opening your terminal, you should see that the terminal has now taken the colors of your wallpaper. Feel free to adjust and modify these settings as you see fit. Change the colors, do as you please, as an added bonus to my setup I adjusted the gaps between my windows to be 25 pixels apart, like so:
#Define window settings
bspc config border_width 2
bspc config window_gap 25
bspc config split_ratio 0.52
bspc config borderless_monocle true
bspc config gapless_monocle true
If and only if you have more than one monitor like I do, simply adjust your bspc monitor line to look like so:
#Define Workspace Rules
bspc monitor HDMI-1 -d Terminal Sublime Firefox
bspc monitor DVI-D-1 -d ws4 ws5
#These options for follow and focus put you on the workspace these programs start on; the -a = activate
bspc rule -a Gnome-terminal desktop='^1' follow=on focus=on
bspc rule -a Sublime_text desktop='^2' follow=on focus=on
bspc rule -a firefox desktop='^3' follow=on focus=on
bspc rule -a ws4 desktop='^4' follow=on
bspc rule -a ws5 desktop='^5' follow=on
And replace the desktops with the appropriate names, which you can find by simply running xrandrin your terminal. Again it doesn't have to be copy and paste what I have you can always replace the programs and workspace configuration with your own to your liking.
[Part 3: Pimping Polybar]
At this point you must feel all proud of your new little setup, but you can't be satisfied until you've got some method of looking at what the time is, or what workspace your on, or even better, a way to turn of your computer.
That's where Polybar comes in, and now all you have to do is go to the github page for Polybar, and look through the wiki to find what you need. I've taken the liberty of copy and pasting every module I wanted; and put it all into one nice neat config file you can refer to. I don't feel like explaining how Polybar works as the wiki is more than acceptable.
https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/polybaconfig
Here's my file in raw format, you can copy and paste it, but there are certain parts on it you need to modify to make it work on your pc. So the first parts are within the first set of parameters under "Bar Module"; upon skimming carefully you'll notice that I've set up two bars named future1 and future2, and within them I've placed the respective monitors I want them on.
You'll also notice I've set some lines to set the fonts for them; now I use a font called font awesome to grab icons for the bar from:
https://fontawesome.com/
within these lines:
;Define fonts to be used, check fc-list to see all the ones you have
font-0 = "Unifont:size=12:weight=bold;"
font-1 = "Font Awesome 5 Free,Font Awesome 5 Free Solid: style=Solid: size=12;"
font-2 = "Font Awesome 5 Free,Font Awesome 5 Free Regular: style=Regular: size=12"
font-3 = "Font Awesome 5 Brands,Font Awesome 5 Brands Regular:style=Regular"
I mention this and even put a comment on it to remind you of where and what to edit in the event that the creators of Font Awesome come out with a Font Awesome 6 and suddenly your icons on Polybar break. I once fell victim to this when Font Awesome 4 got released and it gave me a lot of frustration, so here I am saving you a massive headache should you choose to update your machine. So when Font Awesome 6 comes out change the 5 in Font Awesome 5 to a 6 and things should be okay again.
The rest of my file is pretty much ripped off straight from the wiki, so please consult each section as needed.
Alas to finally get Polybar to work you need to add it as a startup program in your bspwmrc file; in my case the lines would be:
polybar future1 &
polybar future2 &
because I named my bars future1 and future2.
My colors parameters section is ripped straight from from the pywal wiki here:https://github.com/dylanaraps/pywal/wiki/Customization . Just click on the Polybar Title and you'll see exactly what I put in there. The only thing is I added my own version of the background color because Pywal doesn't generate transparency in its code; only 6 Hex color codes, not the extra (AA) I added for transparency, I've also colored it dark purple.
[Part 3: Going blind the right way with Picom]
In the land before this guide was created, we used something called Compton to handle all of our compositor needs. If you don't know what a compositor does, it's a tool that lets you define shadows and transparency for your windows, and what I've done, which has viciously taken me 6 hours to achieve through trail and error, I am simply going to explain the config the best way I possibly can and give it to you. What I've managed to achieve is a subversive blur effect in addition to transparency, it's something you don't normally see in Unixporn configs, nor in desktop managers that use compton by default.
Here it is: https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/picom/picom.conf
This was originally created by code_nomad and is a file ripped straight from the official Arch Linux website. Here's the original: https://git.archlinux.org/svntogit/community.git/tree/trunk/compton.conf?h=packages/compton#n80
And to this day I still don't know what everything on it, but I've made educated guesses, and will try and explain it from my perspective. Note that at the time of writing this Picom has only its terminal manual to explain things man picom, so I'm doing you a favor here. To get Picom going you need to add it as a startup program to your bspwmrc file:
#please replace accordingly
picom --config $HOME/path/to/youcreated/picom.conf/file &
The first and obvious mods I made are for the shadows, all I did is reset their offsets to 0 and set the opacity to 1 for them so you can clearly see them when you start picom. I did not touch the excluded shadows section.
The only section I truly played around with is the Opacity section. The first group of settings speak for themselves as they're pretty self explanatory (I'm ignoring the override I have no idea what that does). The opacity rules is the meat of this config file. The way it works is each window has a property to it internally that has a class name to it. Each rule on the list is defined as PERCENTOPAQUE:RULE. It's best to take an example, so let me use this one to start off with:
"99:class_g = 'firefox' && focused",
So what this rule does is set the opacity of my window with window class 'firefox' to 99 if I am focused on it. If I am not focused it will revert to the inactive opacity setting of 0.5 that I have. The class names are very specific to the program you're working with, sometimes, simply supplying the class name wont work because the specified window doesn't have a WM_OPACITY property set on it; so you're left to use just the class name on it like I did with sublime so that it matches the class to anything resembling the name of the program (that's what I was told the ? is for):
"99:class_g ?= 'sublime_text' && focused",
In order to find the proper class names you have to use a program called xprop (I'll let you figure out how to use this), the class name will be within WM_CLASS(STRING) = "some name here". As a general rule of thumb, for any program you use first try and see if using just the "=" works, and if it doesn't then just use the "?=". In the examples above if I don't want the opacity to change on focus, then just remove the && focusedlike I did with Rofi.
Blurring is a whole other concept I still don't fully understand however I played around with my settings and use a 7x7box kernel setting. If it lags for you, you can always try the 3x3box or the 5x5box kernel. You can also use the one in the original example with the crazy list of numbers, and just play around with it. I leave you to trial and error everything regarding blurring. I've chatted with some people on Unixporn about this, and I came across a neat little program called kawase, but according to Yshui, the maintainer of Picom, lack of manpower makes its integration hard, so if you're balsy enough to tackle this mountain, by all means help this person https://github.com/yshui/picom/issues/32 .
[Part 4: URxvt Lovers (if you're not using URxvt skip this)]
I don't mess around with this too much, here's my old .Xresources file, it includes some settings for Rofi, which I will cover later:
https://pastebin.com/K6JvVfVV
but it should work fine as long as you have Adobe source code pro fonts installed into your system. Here's the package index for the font in case if you don't have it: https://www.archlinux.org/packages/extra/any/adobe-source-code-pro-fonts/
Simply place that file in your home directory and you should be okay.
[Part 5: Fast Execution with Rofi]
Rofi is a neat little tool used to replace dmenu I recommend trying it out on your terminal just to get the feel for it. All I'm doing is applying the pywal instructions to play here, so here you go:
Original Instructions:
https://github.com/dylanaraps/pywal/wiki/Customization#rofi
Just follow steps 1, 2, and 3 on this:
https://github.com/dylanaraps/pywal/wiki/User-Template-Files
your end file for config.rasi should look like so:
configuration {
theme: "~/.cache/wal/colors-rofi-dark.rasi";
}
Be sure to replace your keybind dmenu for sxhkdrc for rofi, your keybind should look like so:
#program launcher
super + @space
rofi -show run
[Part 6: Setting the themes and default cursor]
If you're on Unixporn you probably already know how to setup User themes from source by putting them in your home directory so I wont explain that. However I will tell you that you need to use lxappearance to set the icons and theme. It's pretty self explanatory once you actually open lxappearance and play around with it.
The cursor however isn't permanent, at least in my case it wasn't, and luckily for you I found the solution. To set the default cursor:
1 - copy cursor theme to /usshare/icons
2 - change the default Inherits value to theme name as shown in lxappearance inside this file: /usshare/icons/default/index.theme
and you should be set. [There is a bug that changes the cursor when focusing on windows that aren't related to lxde, as soon as I figure out how to fix that I'll add that onto here].
[Part 7: POWUHLEVEL9000 (powerline ricing)]
Ricing Powerline has been a massive headache for me. However everything is done within the .zshrc file. I'll just give you what I have and the beefy github wiki created for it (https://github.com/Powerlevel9k/powerlevel9k/wiki). It uses the entire nerdfonts collection https://www.nerdfonts.com/ which is why it took so long to install, so for all intents and purposes, if you can change my zshrc file to your liking then by all means do so (https://bitbucket.org/Volteos/linux-dot-files/raw/ee4519ce7b62f56af42c127024a4dadece3d0e51/bspwm-config/.zshrc):
neofetch --ascii $HOME/path/to/some/file/with/ascii/art
wal -i $HOME/Path/to/youpicture -q
POWERLEVEL9K_MODE='nerdfont-complete'
POWERLEVEL9k_OS_ICON=$'\uF303'
POWERLEVEL9K_LEFT_PROMPT_ELEMENTS=(os_icon context status dir vcs) POWERLEVEL9K_RIGHT_PROMPT_ELEMENTS=(status)
plugins=(git)
source /usshare/zsh-theme-powerlevel9k/powerlevel9k.zsh-theme
I've muted neofetch and pywal, I won't go into too much detail about neofetch only that I've muted it and used ascii art instead of an image. If you want to know more about neofetch this is your friend: https://github.com/dylanaraps/neofetch .
[Part 7: GODLEVEL10000 (Powerlevel10k) ]
I decided to add this as part of this guide, Powerlevel10k acts as a fork to Powerlevel9k that was introduced in March 2019, in which it absolutely speaks for itself. If you would love to try it out check out the github for it! https://github.com/romkatv/powerlevel10k/ I'll show you how to get started on it, I recommend starting off with migrating from Powerlevel9k. Assuming you have installed the nerd fonts and everything else, you should be good to go!
Start off by installing it from your AUR helper:
pikaur -S zsh-theme-powerlevel10k-git
Then simply run:
sudo git clone --depth=1 https://github.com/romkatv/powerlevel10k.git $ZSH_CUSTOM/themes/powerlevel10k
sed 's/powerlevel9k/powerlevel10k/g' -i ~/.zshrc
exec zsh
p10k configure
Follow the prompt and enjoy your now god level powerline config!
[The End]
This pretty much covers everything I hope to see some pretty gnarly configs down the line BSPWM is really on the rise and I think it's a much easier alternative to work with than i3, I love it so far, and hope its users come to love it as much as I do too someday!
submitted by Volteos to unixporn [link] [comments]

The Logical Option: training 1: Break Even Ratio Break Even Ratio for Binary Options Trading - BO104 - YouTube Original

Fibonacci Rule For Binary Options Traders – A Fibonacci Retracement Level is not a signal, it is a level where a signal is likely to occur. Let’s look at the chart below. A major decline in gold stocks occurred at the same time as a decline in gold prices began. Barrick Gold was not immune to the sell off. There was a high in September 2012, this is where I will start my retracements. The ... The breakeven ratio in binary options trading exists because in binary options you will be paid out if you predict the outcome of the movement of certain assets. The payout however will most commonly never be 100%, meaning that even if you get 50% of your picks right and 50% wrong, you will actually lose money. The formula to calculate the breakeven ratio is the following: B = Ot% / (I% + Ot ... Berechnung der Breakeven-Ratio und Gewinnspanne in binären Optionen Einige der wichtigsten Dinge, die man im binären Optionenhandel verstehe... In binary options trading, the break even ratio is the percentage of the correct predictions you need to make in order for you not to lose any money. If your percentage of accurate predictions coincides with the break even ratio, then… Doji Candlestick Combinations. By now we are already knowledgeable in reading candlesticks on their own. We know their parts, their meaning, and the ... To assess a binary options trading strategy in detail, the breakeven percentage should be calculated at first. It is a well-known fact that binary options brokers normally do not offer 100% return on every winning trade. The profit percentage usually ranges from 65% to 92%. On the other hand, a losing trade simply means that a trader will lose the entire capital locked for that trade. In a ... Odds, accuracy and the Risk Reward Ratio in the binary option market. A good binary options trading strategy is naturally one that brings profits on a regular basis. There are a few tasks to be performed before deciding on your trading strategy. Break-even Since break-even is achieved when the total amount won equals the total amount lost, it ... This leaves the break even ratio looking like this: B = Ot/(I+Ot) ... Learning how to break even with binary options trading can be a little complex. It is worth it, however, to know just how many trades you need to win to avoid losing money. Page Updated: 1 March, 2017. Post navigation . Live Trading Account vs Demo Account. What Indicators Should You Use for Binary Options Trading? Best ... In binary options trading, the break even ratio is the percentage of the correct predictions you need to make in order for you not to lose any money. If your percentage of accurate predictions coincides with the break even ratio, then you will not lose money but you will also not make any money at all. It is therefore your task as a binary options trader to keep practicing your strategies ... There are 2 break-even points for the ratio spread position. The breakeven points can be calculated using the following formulae. Upper Breakeven Point = Strike Price of Short Calls + (Points of Maximum Profit / Number of Uncovered Calls) Lower Breakeven Point = Strike Price of Long Call +/- Net Premium Paid or Received; Using the graph shown earlier, since the maximum profit is $500, points ... You can use the following calculations to determine the break-even points of the call ratio backspread and in what circumstances it will return a profit or a loss. A profit is made if “Price of Underlying Security > Upper Break-Even Point” or “Price of Underlying Security < Lower Break-Even Point”

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The Logical Option: training 1: Break Even Ratio

How to calculate break even ratio for binary options - Tutorial #7 by InvestingOnline. 9:26. Binary Options Complaints & Scams - Tutorial #8 by InvestingOnline. 16:00. ... Knowing your break-even point in option trading is one of the core concepts each trader should know. In this short video, we define what the break-even point... Try watching this video on www.youtube.com, or enable JavaScript if it is disabled in your browser. Binary Options How to Calculate the Break Even Ratio william simpson. Loading... Unsubscribe from william simpson? Cancel Unsubscribe. Working... Subscribe Subscribed Unsubscribe 5.03K. Loading ... How to Trade Binary Options Ep. 20 - Break Even Ratio by Financial Trading School. 20:06. How to Trade Binary Options Ep. 21 - Money Management by Financial Trading School. 20:37. How to Trade ... What is a break-even ratio and how to calculate it using a formula and the free calculator at www.thelogicaloption.com

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